so is anyone gonna work on another snowy map like cold front too, or can i try to finish a (good) map for once?
Just open the ZIP file and dump the materials, models, and particles folders into your /tf/ folder and the map files into your /mapsrc/ folder. When next Hammer boots, 'twill be with a host of new assets to play with.How do I install or use it?
Please add in an animation for the "models\props_frontline\mine_naval_chain.mdl" to make the chain collapses into a pile after the mine detonates. Alternatively merge the chain and mine into one single model and animate them so the chain collapses into a pile the same time the mine detonates.A few requests (I recall Square mentioning people to post them here for formality):
- Flagpoles without the bases so we can stick them on fences neatly
- Same above but with the siren model
- I also spoke with Void about a version of the Early Morning sky that would have an ocean section but I'm sticking that in here because
- Generic beneath-base portion for a large ship as they're annoying to make with brushwork with all the spherical geometry
- Modification of the standard payload cart to have the angry bomb faces
Okay Great Im in
Im a pretty experienced map maker I just have no drive so this is perfect for me.
Im out of town and my laptop, which I brought with me is kill.
So until I get back to a actual computer I'll just do some mock ups and layout sketches on paper.
My idea is a 3 point cp attack/ defend map set at a large scale hadron collider developed by both sides.
After coming to the sudden realization that red can just take the entire plant for the selves.
Blu, being not entirely okay with this plan, decides that the best way to solve the situation is to, instead of recapturing it, just you know, blow it up. It will be set in west Texas in the middle of nowhere.
Gameplay will function like this:
(C) =Final Control point
(B1)(B2) =When both are captured at the same
by blu C will open Up (red can recap)
(A) =First CP
Im already getting pictures that ill turn into textures when I get back.
And I've made a night skybox texture that i'll be using.
And of course the style will fit the theme.
Wish me luck
Oh yeah and guess where Im taking my vacation
Technically it's not "underground"Isn't koth_nucleus all underground? It's a theme decision, not gameplay.