TF2Maps.net Major Contest #15: Payload Checklist Contest

Discussion in 'Contests' started by Idolon, Nov 2, 2018.

  1. Another Bad Pun

    Server Staff Another Bad Pun punished bird

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    without an extension there'd probably be like three maps submitted
     
    • Agree Agree x 2
  2. Da Spud Lord

    aa Da Spud Lord L0: Crappy Member

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    An extension would be great, but don't tell me there will be an extension until 2 days before the deadline
     
  3. ⁽ᴵᴰᴳ⁾CaptainRussia94

    ⁽ᴵᴰᴳ⁾CaptainRussia94 L1: Registered

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    I've been in contests where people either backout or don't have a finished map by the deadline
    it ends with me winning... Because no Contest when there's only 3 people left
    and that's not fun.

    It looks like the general contestants need more time thou.
     
  4. Idolon

    aa Idolon the worst admin

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    • Agree Agree x 5
  5. Midlou

    Midlou L2: Junior Member

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  6. ⁽ᴵᴰᴳ⁾CaptainRussia94

    ⁽ᴵᴰᴳ⁾CaptainRussia94 L1: Registered

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    Been trying to get my map tested for like, the past week now

    I honestly don't know what else I can do with it until I get feedback on all 3 stages
    extension, likely. Submitting it in it's current form would feel incomplete.
     
  7. Jusa

    aa Jusa

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  8. Kill_the_Bug

    aa Kill_the_Bug

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    So, how goes the contest? Unfortunately, I have been to busy to participate in this one - house renos, moving into said house, more renos, quitting job, looking for job. Have been in house for a week now (or is it two?) and still haven't had the chance to get my gaming rig up and running, using old mac to communicate with the world lol
     
  9. Idolon

    aa Idolon the worst admin

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    By semi-popular demand and by there only being one detailed submission so far, the contest has been extended by two weeks to February 25th. You can take this time for additional layout testing, artpassing, or polishing your finished map some more.
     
    • Thanks Thanks x 7
    • Agree Agree x 1
  10. samjooma

    samjooma L1: Registered

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    I have a question about the "Ledge 256 units in height " checklist item.

    In my map (pl_descend) there are two ledges higher than 256 units which aren't usable at first, but after control point A is captured they can be used. Do they count for the checklist item?

    The first ledge is in an elevator shaft that is blocked by the elevator, but the elevator is lowered to the bottom and then you can drop down into the shaft.
    [​IMG]
    [​IMG]

    The second ledge is always accessible, but at first you would fall into a death pit (which doesn't count for the checklist item), but after the elevator is at the bottom, the death pit is blocked.
    ledge1.png ledge2.png
     
  11. Idolon

    aa Idolon the worst admin

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