TF2Maps.net Major Contest #15: Payload Checklist Contest

Da Spud Lord

Occasionally I make maps
aa
Mar 23, 2017
1,339
994
An extension would be great, but don't tell me there will be an extension until 2 days before the deadline
 

⁽ᴵᴰᴳ⁾CaptainRussia94

L2: Junior Member
Nov 26, 2018
91
75
I've been in contests where people either backout or don't have a finished map by the deadline
it ends with me winning... Because no Contest when there's only 3 people left
and that's not fun.

It looks like the general contestants need more time thou.
 

Idolon

they/them
aa
Feb 7, 2008
2,123
6,137

⁽ᴵᴰᴳ⁾CaptainRussia94

L2: Junior Member
Nov 26, 2018
91
75
Oct 6, 2008
1,965
450
So, how goes the contest? Unfortunately, I have been to busy to participate in this one - house renos, moving into said house, more renos, quitting job, looking for job. Have been in house for a week now (or is it two?) and still haven't had the chance to get my gaming rig up and running, using old mac to communicate with the world lol
 

Idolon

they/them
aa
Feb 7, 2008
2,123
6,137
By semi-popular demand and by there only being one detailed submission so far, the contest has been extended by two weeks to February 25th. You can take this time for additional layout testing, artpassing, or polishing your finished map some more.
 

samjooma

L1: Registered
Oct 1, 2016
40
6
I have a question about the "Ledge 256 units in height " checklist item.

In my map (pl_descend) there are two ledges higher than 256 units which aren't usable at first, but after control point A is captured they can be used. Do they count for the checklist item?

The first ledge is in an elevator shaft that is blocked by the elevator, but the elevator is lowered to the bottom and then you can drop down into the shaft.
cpa1-jpg.95505

cpa2-jpg.95506

The second ledge is always accessible, but at first you would fall into a death pit (which doesn't count for the checklist item), but after the elevator is at the bottom, the death pit is blocked.
ledge1.png
ledge2.png
 

Idolon

they/them
aa
Feb 7, 2008
2,123
6,137
The hard deadline has hit and the contest is entering its second phase: Judging.

Due to the number of entries we have received, judging will be divided into two rounds - preliminary judging, where the public votes yes/no/no opinion on every map, and finalist judging, where the public and official judges will both do a more in-depth analysis of the maps that passed preliminary judging. (This will like be the top 10, although this number may grow if enough maps get overall positive votes.)

I will post a preliminary voting thread in a couple of hours once I've had some dinner and written it up. The default rotation on both US/EU servers will be set to the contest entries, and we will hold regular casual playtests (probably 3 to 4 a week). Preliminary voting will last around 3 weeks.

Finalist judging details are to be determined, although you can expect a similar format to the previous contest. I am currently looking for more judges. Currently, the panel consists of myself and 14bit. If you are interested in judging, post in this thread or send me a private message. (Being a judge will disqualify you from winning anything from the contest, obviously.)
 

Idolon

they/them
aa
Feb 7, 2008
2,123
6,137
Additional note: In the case of broken submissions, I am allowing entrants to revert their entry to an previous version of their map that is already uploaded to our servers.
 

SwaggyZeal

L1: Registered
Jul 30, 2018
32
28
I sent you a dm Ido, but I would be interested in helping to judge the contest. I'm just replying to this thread mainly in case you didn't see it or somethin.
 

Idolon

they/them
aa
Feb 7, 2008
2,123
6,137
Due to technical issues with the final submitted version of Bella, the official contest version is now B2, an older version of the map. I have updated the server map rotations as such.

I sent you a dm Ido, but I would be interested in helping to judge the contest. I'm just replying to this thread mainly in case you didn't see it or somethin.

I have seen it and replied.
 

ics

http://ics-base.net
aa
Jun 17, 2010
841
543
Finalist judging details are to be determined, although you can expect a similar format to the previous contest. I am currently looking for more judges. Currently, the panel consists of myself and 14bit. If you are interested in judging, post in this thread or send me a private message. (Being a judge will disqualify you from winning anything from the contest, obviously.)

I would be interested of judging this contest. I feel like this is right my area since i have extensive experience on making payload maps.
 

Idolon

they/them
aa
Feb 7, 2008
2,123
6,137
Preliminary voting has ended. Here are your finalists, in alphabetical order:

Amaryllis, by dotmd
Cannonburg, by benzo
Fractal, by DrSquishy, savvaisnotagirllolbbq, AsG_Alligator, and Stiffy360
Highwood, by Asd417
Josh, by Another Bad Pun
Kinder, by squeezit
Munitions, by xB33, Jusa, Midlou, and Bakscratch
Rush, by MegapiemanPHD
Snowthistle, by Maid of Heart
Wizard Town, by Mikroscopic

Here are the scores (total yes, total no, total no opinion, and final scores respectively)

upload_2019-3-25_19-36-6.png


Full results on Google Sheets

Note that I did disqualify the following voters:

That's the plan (Only submitted three votes)
Johnny_Russianboy (Submitted all Yes votes, effectively making it a null ballot)
Khuntza (Openly admitted to not playing the maps with people) (Note that, regardless of this score, the top 10 remains the same)
Aapelikaeki (Only submitted four votes)
Kill_the_Bug (Only submitted four votes)
Wyvern (Only submitted one vote)

To everyone who made it to the top 10, congratulations! Your maps will now be tested more thoroughly over the next month as both the public and a panel of judges make their decision on what maps will win the contest. I will post the finalist voting thread later. The panel of judges consists of:

Idolon
14Bit
Phi
Startacker!
Diva Dan

To everyone who did not make it to the top 10, better luck next time. On the plus side, you are now free to publish new updates to your maps and get working on the issues that preliminary voting inevitably showed with your maps.
 

goem

L3: Member
Sep 15, 2016
104
83
quick thought, as someone who did not submit or vote on maps, if there's different amounts of yes and no votes for each map would it not be better to exclude the no-opinion and go by percentage of yes votes out of total yes and no votes so that maps that weren't as lucky in terms of playercount would get equal chance (ex: Josh would score higher than Snowthistle because 20/24 > 22/27)
 

Idolon

they/them
aa
Feb 7, 2008
2,123
6,137
quick thought, as someone who did not submit or vote on maps, if there's different amounts of yes and no votes for each map would it not be better to exclude the no-opinion and go by percentage of yes votes out of total yes and no votes so that maps that weren't as lucky in terms of playercount would get equal chance (ex: Josh would score higher than Snowthistle because 20/24 > 22/27)

I considered scoring maps this way, but it is not what I stated would happen at the beginning, and I felt it would not be right to change the criteria halfway through. Fortunately, this scoring method does not actually change what maps are in the top 10.