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KotH Muertos (Kong King Event) b2

A king of the hill map set in a Mexican village

  1. Mikroscopic

    aa Mikroscopic

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    Muertos (Kong King Event) - A king of the hill map set in a Mexican village

    WIP entry into the workshop of horrors 2016.

    To do:
    - create custom content
    - implement custom content
    - think of a gimmick
     
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  2. radarhead

    aa radarhead Hands out ratings like cheap cigars

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    Because Mexico is TERRIFYING.





    Gimmick should be helltower skeletons reskinned
     
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  3. Mikroscopic

    aa Mikroscopic

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    Shhh It'll make more sense when I add a gimmick
     
  4. TyeZenneth

    TyeZenneth L6: Sharp Member

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    Is it a Dia de los Muertos thing where you go through an underworld to respawn?
    Because that was my idea for a Mexican Halloween map.
     
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  5. Mikroscopic

    aa Mikroscopic

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    Yes, that's what the title is referring to (I still need to make the papel picado). Although that is an interesting idea. Is it even possible to override the respawn functionality and teleport players to an underworld?
     
  6. Ynders

    aa Ynders absolutely gormful

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    You could disable the spawn points 1 second after MultiNewRound with logic_auto, then enable new spawnpoints in the underworld, and add a teleporter in the underworld that leads back to the spawnroom.
     
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  7. Nicky

    aa Nicky Rotten Tops

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    Somewhere in the map can you add the Book of Life?
     
  8. Mikroscopic

    aa Mikroscopic

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    I'm not sure how much you'll be able to do in the next 28 days, but if you're able to whip up some amazing new boss, be sure to let me know. ;)

    Until then I think I'll stick to skeletons.
     
  9. Piezo_

    Piezo_ L1: Registered

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    I can't do anything as of yet.
    ...I'm trying to learn lua as fast as possible, but don't hold your breath.
    (that's why I deleted the earlier post)
    sorry about that.
     
  10. Crash

    aa Crash func_nerd

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    Neat
     
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  11. Piezo_

    Piezo_ L1: Registered

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    Hey, Crash.
    Do you know if there's a way to open and/or read the .lua files for the merasmus/eyeball_boss/headless_hatman A.I.?
     
  12. Crash

    aa Crash func_nerd

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    I do not. I am far from a scripting nerd. I make neat shapes and sometimes make those shapes do things.
     
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  13. EArkham

    aa EArkham Necromancer

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    I think you can get away with making all the buildings at least one more story taller, and bring the skybox down to meet them (disguise where the skybox touches the buildings with displacements, as those will show through skybox). It'll help with optimization tremendously.
     
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  14. Anreol

    Anreol L6: Sharp Member

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    I was thinking of doing a halloween spanish version of king too (Because no one did a halloween version of king)
    I guess im too slow.

    *Insert how similar is this map to overwatch Dorado*
     
  15. Muddy

    Server Staff Muddy Muddy

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    overwatch invented mexico
     
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  16. TAVRAX

    TAVRAX L1: Registered

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    Hey, not sure if you've tested this map yet. If not, I just would like to give you some feedback I found while running around the map by myself.

    [​IMG]

    While I like the spawn door you've implemented aesthetically, unfortunately it does not block any bullets coming in or out of the spawn room. Allowing snipers to take pot shots at players just spawning in, which just isn't good. I'm sure you can put in a bullet block or change the whole thing entirely. Up to you.

    [​IMG]
    [​IMG]

    Now this could just be me having absolutely no knowledge about the pumpkin bomb radius', so if it is I completely apologise beforehand. But if I recall, I do not think the standard damage explosion trigger is so big. If it is, and if you've just copied it from ABS or a Valve map then it might need to be toned down a notch or adjusted as the map progresses.

    I hope this feedback helps and I am really excited to see where this map goes into the future.
     
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  17. Malachite Man

    Malachite Man L6: Sharp Member

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    If you want I can make some overlays?
     
  18. Mikroscopic

    aa Mikroscopic

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    @EArkham Actually I already have the skybox touching most of the buildings, if that's what you're suggesting.

    [​IMG]

    I even have areaportals in more places than kong king. I guess it just doesn't want to be optimized.

    @TAVRAX I was going to put a blockbullets there, but I forgot. I'll be sure to do that next release.
    The pumpkin bombs are at their default parameters, I don't think it's even possible to change them without using a tf_generic_bomb.

    @Malachite Man I already have an idea of what I want and am capable of making it myself, but thanks for offering.
     
  19. Mikroscopic

    aa Mikroscopic

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    - Rearranged architecture to improve optimization
    - Various aesthetic tweaks
    - Added the gimmick
    - Capturing the point triggers a 1/5 chance of releasing a curse, giving rise to skeletons
    - Players who die during the curse are respawned in the underworld and receive a buff upon escaping​
    - Increased the amount of pumpkin bombs around the map
    - Generated navmesh

    Read the rest of this update entry...
     
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  20. MegapiemanPHD

    aa MegapiemanPHD Doctorate in Deliciousness

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    You can never have enough.