Microcontest #19: Dynamic, Asymmetric KotH

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Oct 5, 2014
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Welcome to Microcontest 19: Dynamic, Asymmetric KotH

IMG_2487.jpg


Prepare to suffer. It's time to play a ton of KotH maps in a row.

You must make a KotH map that has ONE of the following qualities:
  • There is a dynamic element directly influenced by the outputs of the trigger_capture_area and/or the team_control_point
  • The layout/geometry of the map is meaningfully asymmetrical

For full Microcontest rules and submission procedure, check out the 2021 Microcontest Megathread: https://tf2maps.net/threads/the-microcontest-megathread-season-2.43572/


Today's Bonus Punch:

Include BOTH of the requirements:
  • There is a dynamic element directly influenced by the outputs of the trigger_capture_area and/or the team_control_point
  • The layout/geometry of the map is meaningfully asymmetrical
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Quick Info:

Difficulty: 2/5

Planning starts at 10:00 AM EST (15:00 UTC) on November 20th, 2021.
Mapping begins one hour later at 11:00 AM EST (16:00 UTC)

Maps must be submitted to this thread no later than 10:00 AM EST (15:00 UTC) on November 21st, 2021.
Testing begins one hour later at 11:00 AM EST (16:00 UTC)

Countdown to deadline here:
https://www.timeanddate.com/countdown/generic?iso=20211121T10&p0=43&msg=MC19&font=sanserif&csz=1

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Important Notes:


Name your .vmf:
koth_<yourname>_mc19_a1

For the Outputs on both trigger_capture_area and team_control_point, Red is Team 1 and Blu is Team 2.

The Speedmapper punch only counts time working on geometry. Planning, compiling, bug fixing, lighting, logic, clipping, sealing, and other things that aren't physical playable spaces do not count towards the four hours.

Good luck!
 
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