microcontest 19

  1. Tiftid

    koth_tiftidtown _a2

    For microcontest 19, me and zythe each made one half of a koth map, each unaware of the other's progress. Out of the two of us, I definitely made the less sane half. Please try to enjoy it.
  2. Skylark

    Raccoons MC19 a1a

    The map is asymmetrical but the routes are the same but bent and stretched
  3. pont

    koth_pont_mc19 a1

    Developed for microcontest 19 - asym KoTH with a dynamic element.
  4. B!scuit

    acme A4

    Blue starts in a Field, Red starts in a Cave In the middle, a Canyon. Expect much spawncamping and an unbalanced experience. Also Market Gardeners & Pyrosharks abound
  5. norfolk

    Medieval Norfolk MC19 a1

    A melee-only KOTH map featuring dynamic, asymmetrical, layouts that randomize on capture. Lots of jump pads. You will fall to your death a lot.
  6. Zepavil

    Medieval zepavil_mc19 a1

    My submission for the 19th Microcontest! Hit all the punches for this one! Just wish the logic worked as intended, had to scale back in a major way due to difficulties. Hope it's enjoyable nonetheless.
  7. 14bit

    14bit MC19 A1B

    A KotH map with some bridges. They shuffle every time the point is capped. Sometimes there's 3, sometimes 2, sometimes 1, and sometimes none at all! Oh, and there's little maps in the spawn and near the point that let you see what bridges are in play.
  8. 14bit

    Microcontest #19: Dynamic, Asymmetric KotH

    Welcome to Microcontest 19: Dynamic, Asymmetric KotH Prepare to suffer. It's time to play a ton of KotH maps in a row. You must make a KotH map that has ONE of the following qualities: There is a dynamic element directly influenced by the outputs of the trigger_capture_area and/or the...