id just assume whatever the current whitelist is for nowIs there a whitelist for the testing these maps will get?
Specifically will the pyros have the jetpack available. And will scouts have access to the FAN or Atomizer.
To be clear, it doesn't matter how old a map is as long as it hasn't been played in one of the leagues mentioned, correct?
nice its a cool map hope i get to test it in 6sMaaaaaaaaaybeeeeeeeee.
Long story short: A/D isn't a very dynamic game mode and I have no faith in it.
We will be testing the maps submitted so far tonight at 20 CET on Essentials's stream
Tune in to get some feedback, or simply to watch supposedly good players run into walls!
will there be any place for worse players also to test the maps
will there be any place for worse players also to test the maps
idk if you're being sarcasm or not, but you can test your map right on tf2maps servers, people come to play everyday
I would like to echo Yrr's concerns about this. 70 EUR (83 USD) for the best map with no guarantee of it being played, after countless hours of work? You have to get actual 6s players to participate in this because the maps are being made for them.Something I wanna bring up actually is that I hope this contest deals with the major issue previous competitive map cups have had, which is that nobody bothers to learn the maps
In TFTV's new map cup, almost none of the teams competing played the maps at all until their matches, which gives a terrible impression of the maps. The most egregious example being that the payload map got thrown live on stream because the teams didnt even know how the changes that had been made to the mode worked - they hadn't even looked at the map thread. The other maps (mine included) were generally just played in whatever the most obvious way was, with no attempts to counter or strategise.
That combined with the players attacking the maps and their creators openly put a lot of mappers off trying to create competitive maps.
If you can somehow encourage teams to learn the maps this time, and try out new strategies, the results of this contest will probably be a lot better.
(That and getting them to give feedback more useful than "this map is cancer and the creator should kill themselves")
the 6s community has historically been very resistant to change
This just in, 6s players don't like change. Details at 11.Well to respond to his point, the core of the reason why it isn't popular is because the maps are bad! A map competition designed to create good competitive maps could really help. I appreciate your detailed response summing up his response though.
"6s A/D had been discussed alot, the reason is just simply people don't like to play the mode"
The first con of the first discussion you linked was: "-There aren't any Attack/Defend maps currently that I would call able to be played in 6v6 comfortably. Gravelpit is probably the closest we've got, and it did work for many seasons, but there's reasons why it hasn't been played in years."
That reason of course being that 1/3 of Gravelpit is almost useless, and even then, quite a few people said they enjoyed playing Gravelpit.
The problem is the maps, not the mode. If we had a competition where good A/D maps were made with comp in mind, that could change.