Do you guys prefer Night maps or Day maps?

Day maps or night maps?


  • Total voters
    35

OctoBlitz

Sabotage related, and Tak approved!
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Jan 15, 2016
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I am currently looking for a skybox for a map I am adopting and I wanted to know if you guys like day or night maps due to the only non-event night koth maps are koth_king and koth_probed.


Thank you for your help
BlitzVS
 

sooshey

:3c
aa
Jan 7, 2015
514
410
Probed isn't an event map though? There is no non-event/daytime version of it. It's just by itself.
 

OctoBlitz

Sabotage related, and Tak approved!
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Jan 15, 2016
357
194
Probed isn't an event map though? There is no non-event/daytime version of it. It's just by itself.

I kind of consider probed an event map due to it being in the Invasion update with ctf_2fort_invasion which is kind of a event map...

(other than that it's a stupid reason....)

Edit: there I fixed it
 

sooshey

:3c
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Jan 7, 2015
514
410
As for your question, it's entirely up to you whether your map is set at daytime or nighttime. Both can work equally well as long as the night maps are sufficiently lit. I've never seen anyone complain about the time of day in a map, ever.
 

Jekyllson

L3: Member
Jun 20, 2015
115
67
It depends on what aesthetic you're trying to evoke. Unless you're going for a specific vision, go with daytime by default, I'd say.
 

Crowbar

aa
Dec 19, 2015
1,455
1,298
Night map is quite a bit harder to light, but clever use of phantom lights and also artificial light (e.g. lampposts) will make miracles.
 

worMatty

Repacking Evangelist
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Jul 22, 2014
1,259
999
I don't care.
 

UKCS-Alias

Mann vs Machine... or... Mapper vs Meta?
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Sep 8, 2008
1,264
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As for your question, it's entirely up to you whether your map is set at daytime or nighttime. Both can work equally well as long as the night maps are sufficiently lit. I've never seen anyone complain about the time of day in a map, ever.
I have, many complain about cp_egypt having a too bright light setting. The same complaint showed up alot on mvm_intercept. The light setting is important enough on that matter. However, with day maps its far less likely to happen that a map ends up too bright, yet with night maps ending up too dark is far more common.

Only if you know how lighting works in tf2 and can optimize its usage well i would go for night, day is easier to make as most of the map is well lit by default to begin with.

I personaly dont have a problem with night maps myself but that has to do with the way the editor for red faction worked (where if you wanted nice lighting you had to start out with a very dark map, because otherwise it would look like fullbright with just a few extra lights). Note that in skullcove there are barely any phantom lights
 

sooshey

:3c
aa
Jan 7, 2015
514
410
I have, many complain about cp_egypt having a too bright light setting. The same complaint showed up alot on mvm_intercept. The light setting is important enough on that matter. However, with day maps its far less likely to happen that a map ends up too bright, yet with night maps ending up too dark is far more common.
I completely agree with you on this, but light setting and time of day are two completely different things. I never see anyone say a night map should be daytime; they would only say it needs to be brightened up, etc. Therefore, if you know how to make a night map correctly, it really doesn't matter what time of day you choose.
 

Yrr

An Actual Deer
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Sep 20, 2015
1,317
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Where is the vote option for "completely indoor map where time of day is meaningless"?
that's filed under "junction is bad and we must learn from our mistakes"
 

OctoBlitz

Sabotage related, and Tak approved!
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Jan 15, 2016
357
194
What if I told everyone that I adopted koth_salt and I thought it would be cool as a night futuristic theme?

Prime example
 
Nov 2, 2010
356
1,050
I completely agree with you on this, but light setting and time of day are two completely different things. I never see anyone say a night map should be daytime; they would only say it needs to be brightened up, etc. Therefore, if you know how to make a night map correctly, it really doesn't matter what time of day you choose.

This is correct. Look at the official nights maps like Doublecross and Pipeline; even if the out-of-bounds areas are pitch-black, all of the play spaces are very bright. There's plenty of artificial lighting to make it just as bright as a day-time map. I would say however that you should probably use bright environment lighting for testing your map until in the later detailing stages when you add light entities. It's easier just to have everything bright in the first place before you start changing things.