Do you guys prefer Night maps or Day maps?

Discussion in 'Mapping Questions & Discussion' started by OctoBlitz, May 3, 2016.

?

Day maps or night maps?

  1. Day

    22.9%
  2. Night

    42.9%
  3. Why does this matter?

    34.3%
  1. OctoBlitz

    OctoBlitz L5: Dapper Member

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    I am currently looking for a skybox for a map I am adopting and I wanted to know if you guys like day or night maps due to the only non-event night koth maps are koth_king and koth_probed.


    Thank you for your help
    BlitzVS
     
  2. sooshey

    aa sooshey :3c

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    Probed isn't an event map though? There is no non-event/daytime version of it. It's just by itself.
     
  3. OctoBlitz

    OctoBlitz L5: Dapper Member

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    I kind of consider probed an event map due to it being in the Invasion update with ctf_2fort_invasion which is kind of a event map...

    (other than that it's a stupid reason....)

    Edit: there I fixed it
     
  4. sevin

    aa sevin

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  5. sooshey

    aa sooshey :3c

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    As for your question, it's entirely up to you whether your map is set at daytime or nighttime. Both can work equally well as long as the night maps are sufficiently lit. I've never seen anyone complain about the time of day in a map, ever.
     
    • Agree Agree x 1
  6. Viperi

    aa Viperi not actually a snek

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    Pipeline is also night time.
     
  7. Jekyllson

    Jekyllson L3: Member

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    It depends on what aesthetic you're trying to evoke. Unless you're going for a specific vision, go with daytime by default, I'd say.
     
  8. OctoBlitz

    OctoBlitz L5: Dapper Member

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    seems legit.
     
  9. Crowbar

    aa Crowbar perfektoberfest

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    Night map is quite a bit harder to light, but clever use of phantom lights and also artificial light (e.g. lampposts) will make miracles.
     
  10. worMatty

    aa worMatty Repacking Evangelist

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    I don't care.
     
    • Useful Useful x 1
  11. UKCS-Alias

    aa UKCS-Alias Mann vs Machine... or... Mapper vs Meta?

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    I have, many complain about cp_egypt having a too bright light setting. The same complaint showed up alot on mvm_intercept. The light setting is important enough on that matter. However, with day maps its far less likely to happen that a map ends up too bright, yet with night maps ending up too dark is far more common.

    Only if you know how lighting works in tf2 and can optimize its usage well i would go for night, day is easier to make as most of the map is well lit by default to begin with.

    I personaly dont have a problem with night maps myself but that has to do with the way the editor for red faction worked (where if you wanted nice lighting you had to start out with a very dark map, because otherwise it would look like fullbright with just a few extra lights). Note that in skullcove there are barely any phantom lights
     
  12. sooshey

    aa sooshey :3c

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    I completely agree with you on this, but light setting and time of day are two completely different things. I never see anyone say a night map should be daytime; they would only say it needs to be brightened up, etc. Therefore, if you know how to make a night map correctly, it really doesn't matter what time of day you choose.
     
    • Agree Agree x 1
  13. Yrr

    aa Yrr An Actual Deer

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    Dawn best lighting.
     
  14. RodionJenga

    RodionJenga L5: Dapper Member

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    Where is the vote option for "completely indoor map where time of day is meaningless"?
     
  15. Yrr

    aa Yrr An Actual Deer

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    that's filed under "junction is bad and we must learn from our mistakes"
     
    • Agree Agree x 2
    • Funny Funny x 1
  16. OctoBlitz

    OctoBlitz L5: Dapper Member

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    What if I told everyone that I adopted koth_salt and I thought it would be cool as a night futuristic theme?

    Prime example
     
  17. EArkham

    aa EArkham Necromancer

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    I like maps with lighting on the thing and what stuff.
     
    • Agree Agree x 2
  18. Turnip

    aa Turnip The 80s Vegetable

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    What time of day is it underwater?
     
  19. Corvatile

    aa Corvatile exercise cawtion

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    This is correct. Look at the official nights maps like Doublecross and Pipeline; even if the out-of-bounds areas are pitch-black, all of the play spaces are very bright. There's plenty of artificial lighting to make it just as bright as a day-time map. I would say however that you should probably use bright environment lighting for testing your map until in the later detailing stages when you add light entities. It's easier just to have everything bright in the first place before you start changing things.
     
    • Agree Agree x 1
  20. MrHatlf

    MrHatlf engineer main, majoring in exploiting

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