control point

  1. Smg065

    cp_not_mvm_fools a1

    hello it is I the very cool SMG065 and i'm her to show off my new map not mvm this is spawn and the way map is that is yoyu need to stop blu team from putting the 'bomb' in the 'hatch' but you need look out because the tank is also there and if it gets to hatch yoo also loose. This map really...
  2. Clone5184

    cp_shedway a4

    A 5 Control Point map to get me back into mapping! I haven't decided on a theme yet, and this is a very early alpha. So far it features some parking, some sheds, and of course, 5 control points. To install, just drag the downloaded .bsp into your "Team Fortress 2/tf/maps" folder. Note: Images...
  3. Flareblood

    Surfacing A1

    i dunno man
  4. Emil_Rusboi

    Defeat Day b2 fix fix

    The enemy is on the horizon. We have to stop them, and then liberate Blu-occupied Badlands! Remember! Every setback a step forward. Every failure is an extra opportunity for success. Every day of defeat a victory! cp_defeatday - 1 stage 3 point attack/defend map for the Frontline! project. It...
  5. LiquidX

    Frigate A3 Hotfix

    In the RED Harbor, a frigate containing precious resources can be found. However, BLU has snuck their way in to try and pillage the ship, and RED must defend their ship from the coming intruders! Who will harvest the harbor? ********** NOTES: This is my first time uploading here! Woo! I...
  6. FloofCollie

    Any way to control CP capture progress?

    So I'm thinking of making a Territorial Control map, and one of my ideas was that the Control Points should take longer to capture, but their capture progress is frozen if attackers don't quite get it, meaning that it becomes increasingly vulnerable if concentrated more. I was thinking maybe...
  7. Craftosaur

    Export A2

    A small 5CP map
  8. Suna

    koth_shipment_remake B1

    IT'S BIGGER IT'S BADDER LADIES AND GENTLEMEN, IT'S TOO MUCH FOR MR. INCREDIBLE! Anyway, shipment is a pretty shit map. This takes what was good about it and expands on it. Enjoy. Current version: BETA Very little changes to geometry will be made, expect changes to fix bugs, do detailing, and...
  9. MacRipley

    Scotch A4

    My first true A/D map Map info: 3 Capture points. 1 spawn area for Red, 1 for Blue (I hope to change this, I need help locating where extra spawns should be located
  10. pumpko

    Multiple points recieved for capturing certain payload points.

    So, my payload map is fully functional, except for the fact that two specific points give the blu team TWO points instead of one for a capture. This does not happen on the first point or last. Any idea why this happens? Info for capture point https://gyazo.com/e3207680faf260c8307ee2f9810a0671...
  11. Arenovas

    cp_sunken a2

    A 2 point A/D map which is meant to be set within the confines of a semi-sunken ship. Made for the 2018 72 hour Summer Jam. Just to note there are three areas with pitch black stripes, I couldn't seem to fix them no matter how much I tried.
  12. samjooma

    Shortcut a6

  13. Arenovas

    cp_sunken a2

    A 2 point CP map taking place in some form of semi-sunken ship. Made for the 2018 72 hour Summer Jam.
  14. ZungryWare

    pl_condemned (old) a12

    This map is under major reconstruction and will be posted as a new download once finished. Here is the (outdated) long version: View: https://www.youtube.com/watch?v=lNsjl6ngP_o Originally conceived as a payload/control point hybrid map, condemned includes slow-sections in some checkpoints...
  15. [EIST] Tf2Master :3

    Pirate Coast B1

    Red pirates had attacked the mining town and now blue team need to push them away. This map is a 3cp pyramid style, (like Gravelpit) and has a 7200x7280u size. Here some screenshoots of the map: Well this is my 4th or 5th map made in tf2, and the 3rd published on tf2map.net, I didnt...
  16. SnickerPuffs

    Ydan a1

    A while ago, I released a map named Stiletto, which was an edit of Borneo's A1. This was meant to serve as an example of my "Mother-Forking Mapping Contest" idea, which can be read about here. For a number of reasons, I had dropped this project. All things considered, it was a poor launch-board...
  17. Segab

    cp_neighbor b3

    My first full fledged TF2 map. A single-stage 2cp attack-defend map, set in a city at night. The idea is that both teams spawn in apartment buildings and the fights happen in the things that got built between them. Inspired by San Francisco and Montreal, for the weirdly shaped streets next to a...
  18. ArchRhythm

    Factories a2

    Factories, partly inspired by the PUP song of the same name. A two point Attack/Defend map originally designed to be submitted to the Nightmare Before Smissmas event. Thanks to: Wolf Machina, Kobe 'SniperMain' Tob and donuttt for early feedback.
  19. Suna

    Custom control point capture sound

    While toying with the options available for the 'team_control_point' entity, I noticed the following property: Warning Sound [Sound to be played when this point is being captured (if warn on capture is set)] I've tried replacing the default sound with others such as the alarm sound used in...
  20. BIRD UP!

    Mesa A8

    A 3CP Capture Defense in a building of some sort built into/ onto a mesa. I have a general Idea of what I want in place but the aesthetic will probably change. Props and Model Packs Used: https://tf2maps.net/downloads/cracky-pop-vending-machine.573/...