Defeat Day a7

Enemy on the horizon. Remember, every setback a step forward. Every day of defeat a victory!

  1. Johnny_Ret4rd
    The enemy is on the horizon. We have to stop them, and then liberate Blu-occupied Badlands! Remember! Every setback a step forward. Every failure is an extra opportunity for success. Every day of defeat a victory!

    cp_defeatday - 1 stage 3 point attack/defend map for the Frontline! project. It was inspired by Valve's Day of Defeat and has slight similarities.

    BLU starts in the bunker, and RED starts in the cafe. The first control point is the radio station, which must be captured to cut off the link in RED (if they of course used it).
    440_screenshots_20190126124935_1.jpg
    Second control point is a street in the center of which a tank is stuck. RED spawns at the arms shop (which is a warehouse of provisions), so it is of strategic importance.
    steamuserimages-a.akamaihd.jpg
    Last point is the area in front of the residence of the REDs, in the center of which is a fountain.
    440_screenshots_20190126125059_1.jpg

    This is my first map and it is still in development. I will be glad to hear your opinion and get your feedback. You dont need to install frontline supply pack or css-content!

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