Any way to control CP capture progress?

Discussion in 'Mapping Questions & Discussion' started by fl00fCollie, Sep 19, 2018.

  1. fl00fCollie

    fl00fCollie L6: Sharp Member

    Messages:
    347
    Positive Ratings:
    266
    So I'm thinking of making a Territorial Control map, and one of my ideas was that the Control Points should take longer to capture, but their capture progress is frozen if attackers don't quite get it, meaning that it becomes increasingly vulnerable if concentrated more.

    I was thinking maybe similar to Overwatch's "Thirds" system (where each CP timer is split into three, and if it reaches the end of one third, it'll never revert further than that third), except maybe in quarters, since the CP timer logo is the TF crosshair symbol?

    Would any of this be possible to achieve?
     
  2. henke37

    aa henke37

    Messages:
    1,933
    Positive Ratings:
    457
    Sorry, the capture point system is C++. And there is no option do to this.
     
    • Thanks Thanks x 1
  3. fl00fCollie

    fl00fCollie L6: Sharp Member

    Messages:
    347
    Positive Ratings:
    266
    Ah, okay, that's a shame. Thanks for telling me!