May or may not contain slinkies.
Name based on the original design of this map, come take a gander at Slinky Ware! Compete for warehouses, escalators, etc!
New gamemode concept, A/D koth.
Both teams have standard A/D map final next to their bases but capturing enemy point changes owner of both points and starts koth clock. Kind of like symmetrical A/D but every time a team captures a controlpoint, attackers become defenders and vice versa. Play...
I've been working on my first map for a couple of weeks now and I've mostly been using crash's tutorials. So far they've been a brilliant help but when putting the 'koth' game mode/control point and I've ran into a problem. I followed the tutorial exactly (I've re watched the video multiple...
Hello everyone,
This is my second map: cp_torrential. It represents my first attempt at the ATK/DEF game mode. I wanted to try something different here with a route under the point that can be used by players when not occupied by the train. I'm not sure how this will work out, but I was very...
This map features various surfaces to surf on and 3 control points. Either teams goal is to capture all 3 control points.
On the one hand, it has regular surf map stuff: a jail, some tricky place to go to release the people in the jail, one main track for each team and a return to the start at...
Gravelpoot (name very much subject to change) is a 5CP map with a mix of long outdoor sightlines and tighter, more corner-y indoor arenas. I've been mapping for a while but this the first map I've got to a properly playable state, so I'd appreciate your feedback!
Finally have screenies, holy crap.
This map has been in redesign for nearly 2 years. With tons of redesigns on the layout, retakes for extra efforts and more to come in the future after testings.
The map's layout will be somewhat familiar and at the same time, not so familiar as the previous...
I posted on here a while ago about a map I had started as my first "get back into it" map (named koth_subplatform), and after some discussion and research, I figured out it was way more of a pain to deal with just one piece to this map. So instead, I split the ideas up into two different maps...
[:eek:WARNING : STUPID F2P AHEAD!]
do you want to make your own custom capture :cap: area with beam around them? :engienope:
just use this
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what is this
-the control point beam texture
-no...
A very small king of the hill map with tight quarters.
Features four places to play
Main level with control point
Basement level below the control points
A sniper house above each spawn room
An explosive jump only terrace level
Any suggestions would be welcome, as this is my first proper map...
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