control point

  1. *Turns into crocodile*

    KOTH control point won't start

    My other Koth maps work, but for some reason this one won't start. I never had this kind of problem before, I checked the properties and it looked fine, but when I compile it it won't start. No announcer, and no one can capture. Does anybody know the solution?
  2. ics

    Erebus 2023-05-06

    Recently I spend a year to create a map Ambush. I figured why stop there. So I spent additional 2,5 months doing Erebus, a haunted version of Ambush for Halloween 2020. Still WIP so please leave your input. You can also test this on a live server by connecting to 89.166.50.126:27015 through...
  3. maddie!

    Dubspol Stage 1 A4

    literally over a year ago i decided to remake dustbowl out of frustration and today ive finished stage 1 haHA its supposed to be somewhat blue sided and take a heavy red defense to defend 1st/second so dont complain about it its a4 bcuz i said it is
  4. pintariching

    Redirected mk2

    A hybrid payload map prototype where red gets a chance to change the path blu has to push the cart on, giving them more time to setup on the next point. Also on last there's a sick cart jump
  5. JaNNN

    Revolution (working title) v1

    Apart from the working title, this map is essentially complete. It's a basic koth map surrounded by a canyon. Be sure to give feedback so I can improve on it in the future. Thanks and enjoy the map!
  6. zylvezter (Bruh)

    PumkinValley A1

    Get the amount of points to win, by capturing the control points. Every control point gives points ever 20 seconds. There are 7 control points
  7. Rubber Soul

    CPU_UNLOCK A2

    In order to capture the last point, BLU must first capture the point that unlocks the doors to the point, if the final point isn't capped in time, RED wins. Easy, right? There's a catch, RED can lock it back up by capping the point again, so enjoy simultaneously playing defense and offense for...
  8. ThatGreenSpyGuy

    cp_under A2

    A small Control Points map taking place under Viaduct. The map is pretty simple at the moment, but the outcome of the match HEAVILY depends on how you Attack/Defend. A can be captured by Blu pretty easily, unless Red finds a good strategy. Opposite for B. Blu needs to push in as a team to cap...
  9. Sympuppy

    Groovy Grove a2

    Groovy Grove is a pyramid style attack/defend (like gravel pit) map set in the lush forests of the rocky mountains. My focus for this map was to use few buildings in order to capture the feeling of the wilderness. The map also has a gimmick where a route that connects A to B opens after either...
  10. Docteur Whoa

    Multi Stage CP Brooklynn2 Stage1 & Stage2dev

    Dustbowl-style urban multi-stage Attack/Defense Control Point map. CURRENT DOWNLOAD IS A DEV VERSION DUE TO LAYOUT CHANGES. FOR THE DEFINITIVE LOOK AND FEEL, DOWNLOAD "VERSION 1.3" FROM VERSION HISTORY. Through Railroad Express Delivery, RED controls the entire railway system of New Mann City...
  11. Lars

    cp_grottenblitz a6

    A Steel like CP map. Goodday everyone and welcome to my third map. Hope you enjoy!
  12. Lars

    cp_shaftfall a1

    Sup, I've made a new map. My second one actually. It's a 3CP assault map located on a mountain. The map probably has alot of problem, both gameplayish and vissually, but that's what playtesting is for. I hope y'all can still enjoy this map.
  13. Printed Paper

    Preventing Control Point Blockage

    I'm trying to make a control point that is originally Red's point. When Blu attempts to capture it, I don't want the meter to stop filling when a Red member goes into the volume. I want the point to continue capping. What do I do?
  14. VanderCat

    Sea Point b1a

    That's my first map wich i can upload, and share. Made with prefabs and library Credit to: A Boojum Snark's Ultimate Mapping Resource Pack AlexCookie's Small Prefab Pack v1 Midlou's Pickup Timer V2 Ravidge's Lighting Library 1.0 Necrσ, Mercenary Park Prop Library V1 Dusk till Dawn...
  15. ics

    Midnight 2023-05-06

    Midnight arises from the deep waters of underworld on friday the 13th! Capture The Gallows of Sorrow, Despair, Agony, Misery and Pain to free the hanged souls! Fetch some spells through well portals on midnight! Battle each others in the underworld, or against a common foe untill gates open...
  16. C

    Moon Dustbowl a1

    Reimagining of dustbowl with a moonbase/space theme. Currently only stage 1. I tried to gauge the size of the original with screenshots instead of direct measurements to make a map that's similar but not exactly identical. I accidentally overscaled the section around the second point but want to...
  17. Emil_Rusboi

    Emilnewthing legacy01

    Attack/Defence 2CP map, based on the coastside. Made for back 2 basics contest Winner of the Back 2 Basics contest (2nd place, asym)
  18. Oni134

    SnowyCliff A2

    I hope to finish this map before I have a new map idea
  19. Emil_Rusboi

    Emil's Orphaned Things Collection

    Well, after 8 months of being in this community (and creating quality content), I've decided it is time for me to move on. I started level design because the levels in my game were extremely flat, and I'm going to continue to make games (I also recently created a new twitter so if you want you...
  20. OctoBlitz

    Wobblypop A7

    Wobblypop is a symmetrical 5cp map set between a Blu controlled Soda Factory and a Red owned Brewery with inspiration taken from Process, Sunshine, and Highpass! This map my 2nd attempt at a 5cp map after AirRaid! Collabing with @Xelily on Art passing the map as well as advising me on maps to...