control point

  1. Aulli

    Goldwood a9b

    Symmetrical 5 cp map taking place in a midnight alpine setting. Made for microcontest #13, Mode Shifter. Custom assets: https://tf2maps.net/downloads/tall-thin-pine-trees.5846/ https://tf2maps.net/downloads/landfall-assets.1260/ https://tf2maps.net/downloads/handrails-more-of-the-same.702/
  2. DanMann

    cp_amplitude v1.2

    So here are a few main points for this map: * This is a basic control point map with a small twist. * There are 5 main points and 2 addition points (one for each team) which unlocks when the opposing team captures the middle (A) point. * These addition points are located in the basement of each...
  3. therealflyguy

    Opening doors on control point unlock (KOTH)

    On a koth map I'm making, I want to have two large blast doors near either spawn open when the control point enables. I already have the brush set as a func_door, but I see no option for it to start disabled. Any ideas?
  4. Yelta + 옐다

    cp_lumbermill v1

    A joke map that was a pain in the arse to make but might be fun to play at least for the first few times.
  5. Fiddleford

    Conveyance A2

    Gravelpit-style a/d control point map. WiP.
  6. vetris

    cp_possess v3.1

    A halloween-ified version of cp_process. Not intended for anything serious, just thought I'd challenge myself and spook-ify some maps! I present to you... cp_possess! My 2nd map... and counting!
  7. LFSoniccraft10

    lfsoniccraft10 72

    I didn't know how much time I had to map this weekend so I made this in like 1 day B) this map is also like a custom gamemode because you can cap any of the three points at anytime. If u have any feedback u can say it in the discussions even though i'm probably not gonna update this soon.
  8. LFSoniccraft10

    Defort a6

    2cp map I've been working on, and now its on TF2Maps! Hopefully I can complete this map, or at least almost complete. (SCREENSHOTS OUT OF DATE)
  9. waterpark37

    control points not working

    I have a 3 cp map. i go in blue team and capture the middle piunt, unlocking the final one. i capture that, but the game keeps going. It doesnt say "victory" i just keep going and the opposing team is able to cap thier points back. i want to know how to make it so i win when i cap all points.
  10. thysponge55

    cp_backwoods b3

    Welcome to cp_backwoods (yes, it's a pun) An early version of my fourth TF2 map. Contains: The classic, symetrical 5CP experience. Open middle, with breakable (and broken) windows. Flank routes, as well as main choke-points. Good sentry spots, heavy-holds, sniper lines and spy flanks...
  11. Aulli

    Cairo A6a

    A three control point Attack/Defend, Blu starts in a riverside villa, and has to fight their way through the town to ultimately take control of the Dockyard and its floodgates, taking over the river shipping routes. Credits: Wooden double doors by 'Louie "Bakscratch" Turner' Arabian Market...
  12. *Turns into crocodile*

    KOTH control point won't start

    My other Koth maps work, but for some reason this one won't start. I never had this kind of problem before, I checked the properties and it looked fine, but when I compile it it won't start. No announcer, and no one can capture. Does anybody know the solution?
  13. ics

    Erebus 2023-05-06

    Recently I spend a year to create a map Ambush. I figured why stop there. So I spent additional 2,5 months doing Erebus, a haunted version of Ambush for Halloween 2020. Still WIP so please leave your input. You can also test this on a live server by connecting to 89.166.50.126:27015 through...
  14. maddie!

    Dubspol Stage 1 A4

    literally over a year ago i decided to remake dustbowl out of frustration and today ive finished stage 1 haHA its supposed to be somewhat blue sided and take a heavy red defense to defend 1st/second so dont complain about it its a4 bcuz i said it is
  15. pintariching

    Redirected mk2

    A hybrid payload map prototype where red gets a chance to change the path blu has to push the cart on, giving them more time to setup on the next point. Also on last there's a sick cart jump
  16. JaNNN

    Revolution (working title) v1

    Apart from the working title, this map is essentially complete. It's a basic koth map surrounded by a canyon. Be sure to give feedback so I can improve on it in the future. Thanks and enjoy the map!
  17. zylvezter (Bruh)

    PumkinValley A1

    Get the amount of points to win, by capturing the control points. Every control point gives points ever 20 seconds. There are 7 control points
  18. Rubber Soul

    CPU_UNLOCK A2

    In order to capture the last point, BLU must first capture the point that unlocks the doors to the point, if the final point isn't capped in time, RED wins. Easy, right? There's a catch, RED can lock it back up by capping the point again, so enjoy simultaneously playing defense and offense for...
  19. ThatGreenSpyGuy

    cp_under A2

    A small Control Points map taking place under Viaduct. The map is pretty simple at the moment, but the outcome of the match HEAVILY depends on how you Attack/Defend. A can be captured by Blu pretty easily, unless Red finds a good strategy. Opposite for B. Blu needs to push in as a team to cap...
  20. Sympuppy

    Groovy Grove a2

    Groovy Grove is a pyramid style attack/defend (like gravel pit) map set in the lush forests of the rocky mountains. My focus for this map was to use few buildings in order to capture the feeling of the wilderness. The map also has a gimmick where a route that connects A to B opens after either...