Not even RED or BLU can escape the perils of delayed public transit this season, during the Summer of Hale.
Since waiting for their arrival trains is simply too boring, help them fight for lounging and waiting territory on this map designed with inspiration from Grand Central Station of New...
This is a Map based on the
End of the Line SFM Video!
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Objective:
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The blu team has to capture 2 Control Points to win the Match
The Red team has to defend the 2 Control Point until the Time runs out!
"Spoiler" EasterEggs:
- 1 End of...
A 4 CP map in which you fight on a nearly abandoned space station. ON THE MOON. Good thing it's the one that belongs to earth, otherwise you would be dead. I mean god forbid you end up one of mars or jupiters moons and you'd just boil in your rompers!
Features outdoor/indoor gravity. Lots of...
Hey, welcome to secret lab. Here we .got a development of next generation. Here works wonders. If you want to get to chemical departament, you need to go through the control room and panic room, go upper at elevator, go to third floor and next to the security room takes place chemical...
My first map to be uploaded here. This is no longer being worked on so I can make a better map (+I detailed too early). Thanks to Dr. Spud for the Ivy and Heyo for the Borneo assets.
From a1, it suffered from large sightlines, was overscaled and lacked forward spawns. There were various...
Map can be used with:
* TF2
*Garry's Mod
Tyro station has new look and layout!
To activate the control point you must reset the breakers using the procedure detailed below.
How to reset the breakers:
1. shoot or use the metal lever 4 times.
2. shoot or use the green button marked "PUSH TO...
Well, I'm very excited to present my second map made for tf2. It was a painful path of learning because I worked a lot with the goldsource and I don't know much about Source engine. Well let's talk about the map.
Story: Blue attacks a Red fort with a lot of ammunition supplies, Red forces must...
May or may not contain slinkies.
Name based on the original design of this map, come take a gander at Slinky Ware! Compete for warehouses, escalators, etc!
New gamemode concept, A/D koth.
Both teams have standard A/D map final next to their bases but capturing enemy point changes owner of both points and starts koth clock. Kind of like symmetrical A/D but every time a team captures a controlpoint, attackers become defenders and vice versa. Play...
I've been working on my first map for a couple of weeks now and I've mostly been using crash's tutorials. So far they've been a brilliant help but when putting the 'koth' game mode/control point and I've ran into a problem. I followed the tutorial exactly (I've re watched the video multiple...
Hello everyone,
This is my second map: cp_torrential. It represents my first attempt at the ATK/DEF game mode. I wanted to try something different here with a route under the point that can be used by players when not occupied by the train. I'm not sure how this will work out, but I was very...
This map features various surfaces to surf on and 3 control points. Either teams goal is to capture all 3 control points.
On the one hand, it has regular surf map stuff: a jail, some tricky place to go to release the people in the jail, one main track for each team and a return to the start at...
Gravelpoot (name very much subject to change) is a 5CP map with a mix of long outdoor sightlines and tighter, more corner-y indoor arenas. I've been mapping for a while but this the first map I've got to a properly playable state, so I'd appreciate your feedback!
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