control point

  1. OctoBlitz

    Wobblypop A7

    Wobblypop is a symmetrical 5cp map set between a Blu controlled Soda Factory and a Red owned Brewery with inspiration taken from Process, Sunshine, and Highpass! This map my 2nd attempt at a 5cp map after AirRaid! Collabing with @Xelily on Art passing the map as well as advising me on maps to...
  2. Asd417

    Axlebox b13

    There are several problems I see with cp_standin. First, the points are too far from each other. You cap a point, and leave to go get the next point. When you are halfway there to the next point, the enemy team has almost captured the point you captured 20 seconds ago. You either turn back or...
  3. Conga Dispenser

    cp_Radiant A3

    2 of 3-4 control points I plan on making
  4. Emil_Rusboi

    Banyan a2

    3CP Attack/Defend map set up in Vietnam War setting. Made for 2019 Summer 72hr jam! Collab with Scrly!
  5. ThirdEye

    Game crashes on my 3CP map.

    Hi, So once the middle is capped the enemy has to rush to the last control point as a team and even if one triggers the last control point it causes the game to crash. There isn't really an error I have seen expect the skybox is missing or whatever which is what I get for all my maps even if it...
  6. Emil_Rusboi

    Venera a1a

    Somewhere in space... maybe on Venus... BLU trying to take out RED space base
  7. Perry

    Barnyard RC4

    It's the last fight of the day, the Mercs' just want to get it done, and over with so they can get their pay checks, and go home. Being centerd around a fake milk farm, and a very real corn feild, set at a late/ early evening, I personally feel like I gave this map a very unique feeling than any...
  8. Emil_Rusboi

    Crossfire b6_fix

    Remake of HLDM map - dm_Crossfire Somewhere... on Lovely farm facility... 2 Teams have built facades for their evil plan - destroy each other. They got a huge nuclear missile and their task - Destroy all enemy team or deploy a nuke... Appreciation to: Generic Farm assets - Squeezit Tractor...
  9. Zelumie

    Loutif A2

    If my memory serves me right, this will be the third map that I upload to this site. I hope that this fairs better than my previous attempts at making a map.
  10. Gabrimer

    cp_industrial 1.0.0

    My very first map, here you go! This is a 5CP map. This map uses the viaduct formula: 1 spawnroom - 1 courtyard - 1 exit - 1 courtyard - 4 exits - 1 courtyard - control point (Then the other side is mirrored)
  11. Smg065

    cp_not_mvm_fools a1

    hello it is I the very cool SMG065 and i'm her to show off my new map not mvm this is spawn and the way map is that is yoyu need to stop blu team from putting the 'bomb' in the 'hatch' but you need look out because the tank is also there and if it gets to hatch yoo also loose. This map really...
  12. Clone5184

    cp_shedway a4

    A 5 Control Point map to get me back into mapping! I haven't decided on a theme yet, and this is a very early alpha. So far it features some parking, some sheds, and of course, 5 control points. To install, just drag the downloaded .bsp into your "Team Fortress 2/tf/maps" folder. Note: Images...
  13. Flareblood

    Surfacing A1

    i dunno man
  14. Emil_Rusboi

    Defeat Day b2 fix fix

    The enemy is on the horizon. We have to stop them, and then liberate Blu-occupied Badlands! Remember! Every setback a step forward. Every failure is an extra opportunity for success. Every day of defeat a victory! cp_defeatday - 1 stage 3 point attack/defend map for the Frontline! project. It...
  15. LiquidX

    Frigate A3 Hotfix

    In the RED Harbor, a frigate containing precious resources can be found. However, BLU has snuck their way in to try and pillage the ship, and RED must defend their ship from the coming intruders! Who will harvest the harbor? ********** NOTES: This is my first time uploading here! Woo! I...
  16. FloofCollie

    Any way to control CP capture progress?

    So I'm thinking of making a Territorial Control map, and one of my ideas was that the Control Points should take longer to capture, but their capture progress is frozen if attackers don't quite get it, meaning that it becomes increasingly vulnerable if concentrated more. I was thinking maybe...
  17. Craftosaur

    Export A2

    A small 5CP map
  18. Suna

    koth_shipment_remake B1

    IT'S BIGGER IT'S BADDER LADIES AND GENTLEMEN, IT'S TOO MUCH FOR MR. INCREDIBLE! Anyway, shipment is a pretty shit map. This takes what was good about it and expands on it. Enjoy. Current version: BETA Very little changes to geometry will be made, expect changes to fix bugs, do detailing, and...
  19. MacRipley

    Scotch A4

    My first true A/D map Map info: 3 Capture points. 1 spawn area for Red, 1 for Blue (I hope to change this, I need help locating where extra spawns should be located
  20. pumpko

    Multiple points recieved for capturing certain payload points.

    So, my payload map is fully functional, except for the fact that two specific points give the blu team TWO points instead of one for a capture. This does not happen on the first point or last. Any idea why this happens? Info for capture point https://gyazo.com/e3207680faf260c8307ee2f9810a0671...