Im not very fond of that detailing there, I think its mostly the theme, i never though of that area as spytech really, i always thought it would be a thing more like upwards. Also i don't really like how clean spytech is in general.
Pipeline of more of an exception, most plr maps have BLU and RED exploding each other's base.
but the place blu are blowing up should at least look important, it's needed for the immersion isn't it?
TF2 Doesnt use logicDepends. It could be (like I said) an abandoned spytech (with all the vines and...well,abandoned stuff) that RED are trying to re-activate,so BLU's like "NOPE. If you don't leave that place abandoned,we'll just blow it up".
Pipeline of more of an exception, most plr maps have BLU and RED exploding each other's base.
but the place blu are blowing up should at least look important, it's needed for the immersion isn't it?
I always assumed they were trying to blow up the building across from it, which has some spytech stuff and a massive laser.The end of Nightfall is literally RED or BLU blowing up the same pit of dirt.
I'm thinking of putting a dome roof over the top of the final building, either making a model for it myself or getting someone else to make the model for me. This would also be visible from the rest of the map, allowing people to look up and say "that's where we are going", especially on 2nd and 3rd.The fact that it's exposed to the elements (no roof)
I was thinking of doing this, although I think I might also want some spy tech in the room above the tracks on final (which I'm now calling data)I think it would look better if you styled last like an exposed industrial area and put the spytech stuff in the pit and spawn rooms.