WiP in WiP, post your screenshots!

FloofCollie

I really suck!
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Nov 5, 2016
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Watched some Team Fortress Classic vids and felt inspired
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FloofCollie

I really suck!
aa
Nov 5, 2016
600
670
not sure if this rock style is better or not
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I made this while listening to Ratchet and Clank OST

also yes I am detailing as I build it
it's probably going to be a problem
 

DrSquishy

we've all had better times to die
aa
Feb 10, 2017
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not sure if this rock style is better or not
YYXKRnh.png

Xzm0AO6.png

cb4kIJc.png

I made this while listening to Ratchet and Clank OST

also yes I am detailing as I build it
it's probably going to be a problem
The rock style is definitely better. I love the architecture you've got going on!
 

Cincomma

bonk sploosh
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Aug 2, 2017
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CP Grist A2 is up. I smoothed out some snags on props and added a proper ceiling to red's forward spawn as well as fixing up some spots where you can get stuck
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FloofCollie

I really suck!
aa
Nov 5, 2016
600
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How many projects can I try to start at once? Place your bets now
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2nd Control Point of some 5CP map I hope to Gabe I finish, kinda inspired by Badlands. Tried to use height to block sightlines rather than obstacles.
 
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DrSquishy

we've all had better times to die
aa
Feb 10, 2017
1,331
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How many projects can I try to start at once? Place your bets now.
I've found 3 is the most you can do at once without getting overwhelmed, 4 maximum if you don't want to not work on one for a time period.
 

Yrr

An Actual Deer
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Sep 20, 2015
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i gotta be honest those look really noisy and distracting, overdetailing is a thing
 

Harritron

L4: Comfortable Member
Feb 26, 2017
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i gotta be honest those look really noisy and distracting, overdetailing is a thing
Well, there might be too many plants up there, but otherwise I feel that since it’s above the point and where everyone would be constantly looking, it fits the theme of the map well.
 

FloofCollie

I really suck!
aa
Nov 5, 2016
600
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soz for flooding this thread with my projects that go nowhere but also not soz because im doing that rn

I played a ton of 24/7 Dustbowl recently and was inspired to make a mining theme Attack/Defend map
so here's a single CP
Normally I look at a layout and hate it instantly but now I feel like I've got a solid foundation, and I can make something great with it.
The only concerns I have are that the distance from BLU spawn to the point is very short, and I don't know if those shutter doors are a good idea. Guess I'll have to wait and see what playtesting shows!

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Had to get Jimijam in there :jimijam:

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I spiced this room up by adding b4nny's favourite toy, pillars

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The way I'm imagining it playing out is that the good Sentry positions have adequate ammo in their general area, but players will have to drop down or fall back to pick up the larger packs, meanwhile attackers get some health/ammo just outside points where they need to push in
 
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YOYOYO

50 crashes and counting!
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Jul 10, 2017
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@fl00fCollie The geometry looks nice, but the lighting's a bit bright in my opinion. on photo four, it really shines.
This might just be the reflectivity of the white texture though. That happens.

But while I'm here, Oink oink! (doesn't it look like a pig)
arena_rush_a10000.jpg
 

FloofCollie

I really suck!
aa
Nov 5, 2016
600
670
@fl00fCollie The geometry looks nice, but the lighting's a bit bright in my opinion. on photo four, it really shines.
This might just be the reflectivity of the white texture though. That happens.

But while I'm here, Oink oink! (doesn't it look like a pig)
arena_rush_a10000.jpg
Holy moly, that looks neat, cute and awesome all at once! Way to make it look good despite using the worst textures lmao

also yeah, pretty sure it's the textures, ill tinker with it
 
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