soz for flooding this thread with my projects that go nowhere but also not soz because im doing that rn
I played a ton of 24/7 Dustbowl recently and was inspired to make a mining theme Attack/Defend map
so here's a single CP
Normally I look at a layout and hate it instantly but now I feel like I've got a solid foundation, and I can make something great with it.
The only concerns I have are that the distance from BLU spawn to the point is very short, and I don't know if those shutter doors are a good idea. Guess I'll have to wait and see what playtesting shows!
Had to get Jimijam in there
I spiced this room up by adding b4nny's favourite toy, pillars
The way I'm imagining it playing out is that the good Sentry positions have adequate ammo in their general area, but players will have to drop down or fall back to pick up the larger packs, meanwhile attackers get some health/ammo just outside points where they need to push in