i'm loving the spookyness
This act of shameless self promotion might help the situation a bitThe metal with the huge black gaps is meant for background building in the skybox or unplayable areas, hinting at a dark interior. Having a gap that doesn't match with the inside looks weird. Also turn up your texture scaling to avoid obvious repetition (this texture repeats very badly, another reason not do use it hereNot halloween, but I'm happy how this starts looking:
I changed the texture to avoid the obvious repetition and changed the wood building a little bit and added a small out-of-bounds area. I will add more behind it later (3d-skybox). However, I fell like the area at the bottom of the buildings and around the hatch seems empty at the moment. Any ideas how I could add some geometry there (I don't want to prop spam).that texture repetition though. The metal with the huge black gaps is meant for background building in the skybox or unplayable areas, hinting at a dark interior. Having a gap that doesn't match with the inside looks weird. Also turn up your texture scaling to avoid obvious repetition (this texture repeats very badly, another reason not do use it here. besides that I like the geometry and detailing, although perhaps give that wood building some depth. It would look more realistic and increase immersion, showing that there is a world outside the direct play area.Follow this tutorial to merge the building with the skybox seamlessly, I think it would look awesome if you did this for the wood and red metal buildings to add to the industrial warehouse district effect.
However, I fell like the area at the bottom of the buildings and around the hatch seems empty at the moment. Any ideas how I could add some geometry there (I don't want to prop spam).
Who jammed on the bottom of that jimijam poster?I'm creating spooky versions of existing overlays for people to put in their Halloween maps. If you want, tell me some spooky overlays that you would want done for your map!