WiP in WiP, post your screenshots!

norfolk

aa
Jan 18, 2014
209
362
wPPCCQs.jpg

Medieval mode is hell (for some people).

Now try playing it... IN HELL!
 

FancySnacks

L1: Registered
Aug 16, 2016
20
28
Looks good so far, but the open space is what bothers me. I'd suggest putting a shack or some small building here, the sightline is just too big.
 

FancySnacks

L1: Registered
Aug 16, 2016
20
28
I'd say, somewhere where that cart is.

As you can see here Sniper can get massive advantage, and good Snipers will abuse it

JT5psLX.jpg

(probably not a good example but you get it)
 

Asd417

Sample Text
aa
Mar 20, 2016
1,461
1,035
i'm working on my new map which will now be farm themed.

20170917112215_1.jpg
Roof is T H I C C
Use 4 units instead

Edit: a field with a truck in it is not really an interesting battlefield. On top of what ArticZero suggested, I suggest cutting the field and giving it a bit of height variety. For example, take a look at this screenshot from Harvest.
steamworkshop_webupload_previewfile_152342023_preview.jpg

What could have been a big, boring flat road became this. It is much more interesting and offers a lot of classes some interesting tactics.
 
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LeSwordfish

semi-trained quasi-professional
aa
Aug 8, 2010
4,101
6,597
I'd say, somewhere where that cart is.

As you can see here Sniper can get massive advantage, and good Snipers will abuse it

JT5psLX.jpg

(probably not a good example but you get it)

Kiiinda - that looks like way too open an area to me, but I think it's important to distinguish between "an open area" and a sightline - the latter is bad because it's narrow like a corridor (so you can't dodge the attacks) - or even so narrow you can't see or shoot back at the sniper (like a gap between props). This area might well be too big to fight in, but that would be because snipers are the only ones effective at range in it, not because it's a sightline.
 

Yabayabayaba

L5: Dapper Member
Jun 2, 2016
243
77
Also that building looks a bit over-scaled, at least in the door. It looks to be twice the height of a player (based on the gate behind it). Now big doors are acceptable if you give a theme reason for it, but that looks like it should be a much smaller door than it is. Also fence as the wall of a building? I highly suggest giving that a actual wall. And what is up with that truck, it look tiiiiny. Did you shrink the truck to fit a single barrel, and if so why?
 
P

Prosciutto

Also that building looks a bit over-scaled, at least in the door. It looks to be twice the height of a player (based on the gate behind it). Now big doors are acceptable if you give a theme reason for it, but that looks like it should be a much smaller door than it is. Also fence as the wall of a building? I highly suggest giving that a actual wall. And what is up with that truck, it look tiiiiny. Did you shrink the truck to fit a single barrel, and if so why?
The building is basically a loading area for the train that appears every 60 seconds. It has to be big since a train goes through it and big crates and stuff needs to get loaded there
 

Yabayabayaba

L5: Dapper Member
Jun 2, 2016
243
77
let me elaborate don't think the building itself it out of scale, but the doors and windows make it look like it. Also I get why the fence is there, but it looks strange inside the building. I suggest stopping the building sooner, so there is a small out door area that the train passes through. It may even include the loading platforms, but just not a roof and walls. If you made this section the width of the doorway it wouldn't even change the game play that much, but may look more natural.

Probably a bad explanation, but idk how else to describe it without showing you the geometry
 

LeSwordfish

semi-trained quasi-professional
aa
Aug 8, 2010
4,101
6,597
The dump trucks being used to transport the yellow barrels still feels so wierd to me, as does the proliferation of barrels with seemingly no rhyme or reason. But that is a significant improvement over what was there before.

You might want to vary how the rock wall meets the top of the concrete a bit, make it seem a bit more natural.