WiP in WiP, post your screenshots!

AsG_Alligator

qhull precision error
aa
Aug 5, 2016
621
1,228
I did some rough animation for the door.
Door getting damaged by payload explosion:
c5235594-f532-46e9-b6df-433b193881cf
28qximu.gif

And getting smashed open by a T-Rex afterwards:
2qu562o.gif

Speaking of the T-Rex. I got this random model from a free 3d model site. I slapped some filters on the texture in Photoshop and here's how the model looks:
eA9YN1O.png

UV's are borked on his rear end but he would be only seen for a few seconds during after-round humiliation anyway. Your opinions?
 
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MaccyF

Notoriously Unreliable
aa
Mar 27, 2015
915
1,548
I did some rough animation for the door.
Door getting damaged by payload explosion:
c5235594-f532-46e9-b6df-433b193881cf
28qximu.gif

And getting smashed open by a T-Rex afterwards:
2qu562o.gif

Speaking of the T-Rex. I got this random model from a free 3d model site. I slapped some filters on the texture in Photoshop and here's how the model looks:
eA9YN1O.png

UV's are borked on his rear end but he would be only seen for a few seconds during after-round humiliation anyway. Your opinions?

looks great, just make sure you know the licencing for that T-Rex
 

AsG_Alligator

qhull precision error
aa
Aug 5, 2016
621
1,228
looks great, just make sure you know the licencing for that T-Rex
I don't actually remember where I got it from exactly. I'd make my own rex model but modelling animals isnt my strong side. Either way, nothing is settled on that rex thing since I havent started doing anything with it yet.
 

AsG_Alligator

qhull precision error
aa
Aug 5, 2016
621
1,228
Model a T-Rex cutout with a tape recorder making dinosaur noises taped onto it. That would be the TF2 way to do things.
BRILLIANT! That I can do.

Huge wooden cutout with some loudspeakers attached to a cart on rails. It would just roll into the door and smash it.

And following that thought raptor pit should contain a grinder underneith all that foliage.

Allthough I do like the idea of having a proper rex smash through the door.
 

OctoBlitz

Sabotage related, and Tak approved!
aa
Jan 15, 2016
357
194
Hey guys, I wanted to show a little sneak peek for my map for this year's asymmetry contest.

This section is for stage 3 of my map, which is in a volcano base

Screenshot_2016_10_07_11_33_41.png


Inside of Red Spawn:

Screenshot_2016_10_07_11_34_10.png


(still need to figure out a good way to screenshot these without ctrl + print screen...)
 

Cytosolic

L5: Dapper Member
May 1, 2015
201
169
Hey guys, I wanted to show a little sneak peek for my map for this year's asymmetry contest.

This section is for stage 3 of my map, which is in a volcano base

Screenshot_2016_10_07_11_33_41.png


Inside of Red Spawn:

Screenshot_2016_10_07_11_34_10.png

(still need to figure out a good way to screenshot these without ctrl + print screen...)

I use the 'Snipping Tool' for Windows to capturing images inside the editor. If you have a Windows PC, type snipping tool into the search bar and it should pop up.
 

radarhead

Basically? Kind of a Huge Mess
aa
Mar 6, 2013
1,044
627
Actually, that's a good question: Why hasn't there been an official Halloween map that takes place in a haunted castle a la Frankenstein yet? They already have a lot of assets for it.
I nominate CP_Gothic.

(Honestly, I don't know why it hasn't already gotten Valve attention)
 
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AsG_Alligator

qhull precision error
aa
Aug 5, 2016
621
1,228
Based off feedback from yesterdays' impromptu i did some changes to Enclosure:
Added an additional cliff route up to the top floor of the brick building:
ag4WlGF.jpg

Moved ramps to get onto side walkways of the raptor pen from the towers to the side (it was awkward to get up that little ramp inside):
SeHSoHr.jpg

nJU9Vvm.jpg

Moved point C out of the brick building, opened up that building more so it's not a bunch of narrow chokepointy doorways, added cliff path above the area to make it easier for BLU to attack along this area:
EvaYcyc.jpg
 
Jul 26, 2015
697
823

I love it but I kinda fear that things might look a bit too busy around mid? Might affect visibility, I dunno.
 

AsG_Alligator

qhull precision error
aa
Aug 5, 2016
621
1,228
So i think I'll release these for public:
2jDHfCv.jpg

But for the love of Gaben I can't figure out why this one model does not work:
XTeJvZ1.png

left is from props_forest (cliff_wall_10a), right is recompiled one from props_enclosure
 
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