WiP in WiP, post your screenshots!

AsG_Alligator

qhull precision error
aa
Aug 5, 2016
620
1,223
Yup! I made 'em, might as well use 'em.
I gotta thank you for those. Really nice and useful textures. "Stock" metal wall textures in TF2 are really annoying to use and most of the time look ugly on large surfaces.

Btw, I'm working on final explosion event for Enclosure - here's how the door looks:
OVT3Iaf.png

I'll have to texture, rig and animate it, but I'll also need to make animated T-Rex model as well and that one will be trickier than some door.
 

AsG_Alligator

qhull precision error
aa
Aug 5, 2016
620
1,223
I did some rough animation for the door.
Door getting damaged by payload explosion:
c5235594-f532-46e9-b6df-433b193881cf
28qximu.gif

And getting smashed open by a T-Rex afterwards:
2qu562o.gif

Speaking of the T-Rex. I got this random model from a free 3d model site. I slapped some filters on the texture in Photoshop and here's how the model looks:
eA9YN1O.png

UV's are borked on his rear end but he would be only seen for a few seconds during after-round humiliation anyway. Your opinions?
 
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MaccyF

Notoriously Unreliable
aa
Mar 27, 2015
915
1,545
I did some rough animation for the door.
Door getting damaged by payload explosion:
c5235594-f532-46e9-b6df-433b193881cf
28qximu.gif

And getting smashed open by a T-Rex afterwards:
2qu562o.gif

Speaking of the T-Rex. I got this random model from a free 3d model site. I slapped some filters on the texture in Photoshop and here's how the model looks:
eA9YN1O.png

UV's are borked on his rear end but he would be only seen for a few seconds during after-round humiliation anyway. Your opinions?

looks great, just make sure you know the licencing for that T-Rex
 

AsG_Alligator

qhull precision error
aa
Aug 5, 2016
620
1,223
looks great, just make sure you know the licencing for that T-Rex
I don't actually remember where I got it from exactly. I'd make my own rex model but modelling animals isnt my strong side. Either way, nothing is settled on that rex thing since I havent started doing anything with it yet.
 

AsG_Alligator

qhull precision error
aa
Aug 5, 2016
620
1,223
Model a T-Rex cutout with a tape recorder making dinosaur noises taped onto it. That would be the TF2 way to do things.
BRILLIANT! That I can do.

Huge wooden cutout with some loudspeakers attached to a cart on rails. It would just roll into the door and smash it.

And following that thought raptor pit should contain a grinder underneith all that foliage.

Allthough I do like the idea of having a proper rex smash through the door.
 

OctoBlitz

Sabotage related, and Tak approved!
aa
Jan 15, 2016
357
194
Hey guys, I wanted to show a little sneak peek for my map for this year's asymmetry contest.

This section is for stage 3 of my map, which is in a volcano base

Screenshot_2016_10_07_11_33_41.png


Inside of Red Spawn:

Screenshot_2016_10_07_11_34_10.png


(still need to figure out a good way to screenshot these without ctrl + print screen...)
 

Cytosolic

L5: Dapper Member
May 1, 2015
201
169
Hey guys, I wanted to show a little sneak peek for my map for this year's asymmetry contest.

This section is for stage 3 of my map, which is in a volcano base

Screenshot_2016_10_07_11_33_41.png


Inside of Red Spawn:

Screenshot_2016_10_07_11_34_10.png

(still need to figure out a good way to screenshot these without ctrl + print screen...)

I use the 'Snipping Tool' for Windows to capturing images inside the editor. If you have a Windows PC, type snipping tool into the search bar and it should pop up.
 

radarhead

Basically? Kind of a Huge Mess
aa
Mar 6, 2013
1,044
627
Actually, that's a good question: Why hasn't there been an official Halloween map that takes place in a haunted castle a la Frankenstein yet? They already have a lot of assets for it.
I nominate CP_Gothic.

(Honestly, I don't know why it hasn't already gotten Valve attention)
 
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AsG_Alligator

qhull precision error
aa
Aug 5, 2016
620
1,223
Based off feedback from yesterdays' impromptu i did some changes to Enclosure:
Added an additional cliff route up to the top floor of the brick building:
ag4WlGF.jpg

Moved ramps to get onto side walkways of the raptor pen from the towers to the side (it was awkward to get up that little ramp inside):
SeHSoHr.jpg

nJU9Vvm.jpg

Moved point C out of the brick building, opened up that building more so it's not a bunch of narrow chokepointy doorways, added cliff path above the area to make it easier for BLU to attack along this area:
EvaYcyc.jpg