The Letter Before A
Cool Idiot
- Jul 15, 2016
- 292
- 196
A simple night skybox I'm working on. Any suggestions?
Oh and also would sky_nightfall_02 be a good name?
A simple night skybox I'm working on. Any suggestions?
Oh and also would sky_nightfall_02 be a good name?
Why? That's the whole point of numbering them, isn't it?There's already a sky called sky_nightfall_01. It would be best to have a different name as to avoid confusion.
There's already a sky called sky_nightfall_01. It would be best to have a different name as to avoid confusion.
As the skybox isn't a recolor of Nighfall's (or Pipeline's, for that matter) I think it's a little weird to name it "Nightfall".Why? That's the whole point of numbering them, isn't it?
As the skybox isn't a recolor of Nighfall's (or Pipeline's, for that matter) I think it's a little weird to name it "Nightfall".
Im aware, just because of the similar style, sky_nightfall_0(2) is the name im using.There's already a sky called sky_nightfall_01. It would be best to have a different name as to avoid confusion.
this will make an industrial type detail pass sooo nice
Exit point from Slasher's underworld.
Is it possible to rotate the swirly particle effect you're using? If you rotate the particle one way as the flow of the effect moves the other, that might be interestingly trippy.
you can also parent it to something rotating, either a momentary_rot_button(?) or two alternating func_door_rotatings (parenting it to whichever one is turning the direction you want when they switch direction)