this is probably the earliest wip picture ever posted...probably
this is a sketch of a map i want to make called pl_nuker_a1 (not the final name)
so what do you think?
BS means blue spawn
RS means red spawn
NS means no spawn, so it's just a room the 2 teams can use for resupplying
it's not properly scaled
Aside from the fact that a 2D drawing can never show verticality, and while i think that you probably thought about it, i still want to emphasize on how important it is to have height differences.
First -> A looks really boring. It doesn't matter if it goes up- or downhill, it's just a straight line. Every other point you have changes direction, which is a good thing, but A looks like "Uh, i need another point somewhere in here."
B -> C has this problem on a smaller scale, depending on how far off your scale is.
Rather than having a room dedicated for resupply, you should probably just stick to a full health/full ammo kit if it is necessary. Having an actual fight happening around a func_regenerate is a bad idea.
RED Last spawn doesn't give RED enough options, it looks like there is just one exit, nothing that could stop BLU from rolling through if they get the upper hand for a short moment.
Last but not least, in my own opinion, "Nuker" is a very bad name.
These are the problems that i suspect could exists from what i see in your plan (which is almost always something different than what the mapper sees in his own plans, because said plans are usually not very descriptive for other people.)