WiP in WiP, post your screenshots!

Wkay

L1: Registered
Feb 6, 2016
41
7
yibHZ1e.png

Progress on a KOTH map I'm making. I have no idea what's going on with the text, honestly. I just kind of put it there to "explain" things.
 

Moth

L2: Junior Member
Jul 3, 2016
82
247
I had a similar idea Corv, but you did it even better than what I had in mind. Amazing stuff
 

Crowbar

aa
Dec 19, 2015
1,455
1,298
20160905224633_1.jpg
20160905224639_1.jpg
20160905224644_1.jpg

lighting will need tons of work, im annoyed by the dark spots, its pure badlands lighting with no brush lighting settings atm, nor any direct light entities except skybox but overall im happy with the brushwork
 
Last edited:

Kube

Not the correct way to make lasagna
aa
Aug 31, 2014
1,342
1,850
oops

uHvfRKx.jpg
 

SparkyShock

L3: Member
Feb 6, 2016
125
14
My new map koth_prefab (dont have a name yet)
 

Attachments

  • 20160905193548_1.jpg
    20160905193548_1.jpg
    237 KB · Views: 154
  • 20160905193606_1.jpg
    20160905193606_1.jpg
    219.1 KB · Views: 167
  • DL image.jpg
    DL image.jpg
    258.4 KB · Views: 155
  • 20160905193558_1.jpg
    20160905193558_1.jpg
    216.5 KB · Views: 131
  • 20160905193640_1.jpg
    20160905193640_1.jpg
    208.8 KB · Views: 153

14bit

L14: Bit Member
aa
Oct 5, 2014
661
2,121
@Malachite Man, you can use Shift + Z to temporarily make the active viewport take up the whole thing, and Shift Z again to set it back to the 4 viewports when you're done!
 

Crowbar

aa
Dec 19, 2015
1,455
1,298
grid snapped to 13 cuz why the heck not
grid13.png

-----------
actually, this might be useful in a little amount of cases, setting grid to 10-base, but it still divides/multiplies by 2