WiP in WiP, post your screenshots!

Muddy

Muddy
aa
Sep 5, 2014
2,581
4,597
i don't get why you are all disagreeing the original maker of the post found it funny
Because the post added nothing of value to the thread and you could just as easily have rated the post 'funny' instead... totally intended for that to rhyme
 

Kube

Not the correct way to make lasagna
aa
Aug 31, 2014
1,343
1,851
i don't get why you are all disagreeing the original maker of the post found it funny

I appreciated the kind sentiment, so I rated your post 'Agree.' Just in the future, remember that the Funny rating exists.
 

Twist.vmf

L420: High Member
Jul 29, 2016
439
208
that awkward moment when you exploit your own map (o_o )
20160905232418_1.jpg

use :playerclip: kids
 
Jul 26, 2015
697
823
grid snapped to 13 cuz why the heck not
grid13.png

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actually, this might be useful in a little amount of cases, setting grid to 10-base, but it still divides/multiplies by 2

:eek: What sorcery is this?
 

Moth

L2: Junior Member
Jul 3, 2016
82
247
might have a sightline issue with that open point yeah. I'm like you I just can resist detailing early even if I have to delete everything, keeps me excited about working on the map.
looks nice, nice crumbling shack
 

Diva Dan

hello!
aa
Mar 20, 2016
1,035
1,956
might have a sightline issue with that open point yeah.

I don't think it will be too bad! It's not a very long distance and you can still take some cover while capturing the point. The holes in the floor will make dodging difficult, though (in fact, I don't know if I agree with that design choice).

And yeah, detailing gets me back into the mapping mood, too : )
 

Jusa

aa
May 28, 2013
380
620
I don't think it will be too bad! It's not a very long distance and you can still take some cover while capturing the point. The holes in the floor will make dodging difficult, though (in fact, I don't know if I agree with that design choice).

And yeah, detailing gets me back into the mapping mood, too : )
The holes are actually stairways to the lower basement area under the point. I have no idea if they will work in gameplay but it felt like a neat idea.
 

DrLambda

L69: Teeheehee, Member
aa
Feb 18, 2015
458
475
So, i made a new A->B for pl_brushpush. Three times. This is the first one i'm happy with. Also, the name won't be brushpush for much longer.
I still have to do cubemaps and some clipping, most of it is done though. New release soon-ish.

second_beforecap.jpg second02.jpg

The wooden box "breaks" after B is capped, changing the paths. I'll do something better later, for now it just gets deleted.
second01.jpg
 
Aug 30, 2015
359
451
Turns out, making maps as a full time student is a lot harder than I thought it would be. Nonetheless I have managed to find time to tweak the layout of CP Itza a bit. Now all I have to do is remake the latter half from scratch, which should be way easier

Point A Dev.jpg

Badfish Title Card.png