I am impressed how much your detailing has improved from year ago. Last time i saw you detail a map, you clearly knew your way around the hammer but every building seem to be made out of thousand different materials and sometimes made no logical sense at all. This stuff you have been posting past weeks is total opposite of that, it's clean, simple and looks good.
Rebuilding the hatch area of intercept to be more smooth in its gameplay (as originaly the paths werent very logical). At the same time also building it on a 45 degree-ish angle (rather than the 90 degree) to promote players to walk to A bit faster rather than they get lost at C initialy.
Im aware that some displacements are missing, but at the side of the camera that bottom path that goes upward wil also be a path bots can use.
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