WiP in WiP, post your screenshots!

LeSwordfish

semi-trained quasi-professional
aa
Aug 8, 2010
4,101
6,597
those bloom and hdr settings look a bit too much for tf2's style, imo. There seem to be lots of high-contrast areas not created by textures but from light intensity: the white wall by the lighthouse, for example. Reducing the bloom may help with alleviating the apparent contrast, but some of the indoor/darker areas may still require some extra lighting. And/or don't use white textures for brushes exposed to direct sunlight, but that will make shadowed and dim areas even darker.

yeah, thundermountain uses darker textures a lot: i'll start playing with settings.
 

SSX

aa
Feb 2, 2014
392
411
Just doing some detailing. (And a shit ton of clipping)

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Zed

Certified Most Crunk™
aa
Aug 7, 2014
1,241
1,025
Are the robots able to use the jump pads?
 

SSX

aa
Feb 2, 2014
392
411
Looks great so far, Shadow, but I'm wondering why the team colors are brighter outside and more weathered inside.

Probably gonna sound stupid, but I did the outside brighter because I wanted to make a more vibrant distinction between blue and red's side. When you're in the middle and in combat, it's easy to get turned around in a koth map because you were fighting. So I made the colors brighter outside to give a better feel of which direction you're facing. Given, yes, there's a shit ton of other visual ques to this but I wanted to just make it a little more obvious.
 
Nov 2, 2010
356
1,050
My first attempt at making a custom weapon skin. I used the colours from the Japan pack to try and emulate Suijin's visual style. I apologise for my shit graphics and crap selection of skins to replace:

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I only replaced the 'main' texture for each skin so some of them still look a tad weird. I also plan on making a red version. What do you guys think?

Also I need a name, and it's a tricky subject to come up with puns on.
 
Mar 23, 2013
1,013
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I really hope future skins will be avaiable for non-stock weapons as well. Don't we all have festive, australium, and various botkiller stock weapons?

Can you currently test custom-skins only on stock weapons?
 

Vel0city

func_fish
aa
Dec 6, 2014
1,947
1,589
I hope Valve will include custom community created skins at some point.

You know what, I'll email my contact at Valve tomorrow and ask him about this.
 

spudboy

L1: Registered
Feb 8, 2015
37
6
The general consensus seemed to be that cp_biofuel was a bit overscaled so I'm trying to tone it down a bit.
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Mar 23, 2013
1,013
347
I hope Valve will include custom community created skins at some point.

You know what, I'll email my contact at Valve tomorrow and ask him about this.

It is very certain that this happens anyway. There are already custom skin entries at the workshop and since this is a CSGO inspired update, then we know where this is going. Don't bother valve with a question, they probably got plenty of already
 

tyler

aa
Sep 11, 2013
5,100
4,621
There are most certainly pits on farms. My friend's farm has a huge pit for throwing animal carcasses into. He accidentally dropped a book in it once and had to go fish it out.
 

Tumby

aa
May 12, 2013
1,087
1,196
I really hope future skins will be avaiable for non-stock weapons as well. Don't we all have festive, australium, and various botkiller stock weapons?

Can you currently test custom-skins only on stock weapons?

The system for skins is only setup for weapons that officialy use any. Right now the only way of making a custom skin is to replace the funny textures.