All I have to do is an optimisation pass, a change in lighting (and a midday skybox so half the map isn't in shadow) and a couple of texture tweaks. Oh, and I need to get the sodding multi-stage logic working.
More pics from my ever growing list of maps I'll probably never finish detailing
snop
More pics from my ever growing list of maps I'll probably never finish detailing
*snip*
♪ One of these things is not like the other... ♪
WHAT IF I SAY I'M NOT JUST ANOTHER OOOOONE
Sorry, that's all I can hear whenever someone says that phrase.
♪ One of these things is not like the other... ♪
Payload map first's CP development