WiP in WiP, post your screenshots!

Tutankabron

L1: Registered
Feb 23, 2013
27
49
This is a small preview of a concep mid I want to make, with a urban Manhattan-ish like theme.

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Well guys, what do you think about it for now?
 

Pocket

Half a Lambert is better than one.
aa
Nov 14, 2009
4,701
2,583
Nice. Impressed that the urban and medieval assets mesh so well. And are those Acumen's benches I see?
 

Tutankabron

L1: Registered
Feb 23, 2013
27
49
I know right? I was worried about what type of barrier to include without breaking the street feel and keeping that old New York feel, so I though that stone and metal walls would fit well. The benches are from the Bulletcrops pack I think
 

Lain

lobotomy success story
aa
Jan 8, 2015
723
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Looks great from a detail perspective, but terrible from a gameplay perspective, too much flat ground and height advantage to people off of the point.
 

Uncuepa

aa
Oct 25, 2014
799
1,168
Looks great from a detail perspective, but terrible from a gameplay perspective, too much flat ground and height advantage to people off of the point.

If this were an Overwatch map, this would be fantastic, but it isn't so I'd lock it away until they release a level editor for that game ;)
 

Kube

Not the correct way to make lasagna
aa
Aug 31, 2014
1,342
1,850
Looks great from a detail perspective, but terrible from a gameplay perspective, too much flat ground and height advantage to people off of the point.

I second that, except I do think it could work very well if mid was given a slight bit more of an advantage, such as better cover. Look at how Kong King handles having a sunken point with attackers coming from above.
 

Tutankabron

L1: Registered
Feb 23, 2013
27
49
Well, we are here to learn. I designed the point inspired in Powerhouse (and a bit on Saint Row 3 to be honest XD) I really like the aestetics and I already have a map on mind, so how you guys think I should change this point? The problem with a lower entrance like in koth_king is that would remind to that map and that's something I don't want to happen.

Thanks for the tips guys ^^
 

EArkham

Necromancer
aa
Aug 14, 2009
1,625
2,774
I am generally untrusting of noodle and ale houses that advertise soap and pulp more prominently than their food.
 

chemelia

yndersn't
aa
May 11, 2014
406
619
Take an adventure...

snip

Deep down....

snoop

Far away...

snupp

In a place....

sneep

Under the sea...

snope

It's probably not the best idea to light your map entirely with those wall lights. All those small lightmap scales are gonna bloat your filesize.
 

Moonrat

nothing left
aa
Jul 30, 2014
932
585
It's probably not the best idea to light your map entirely with those wall lights. All those small lightmap scales are gonna bloat your filesize.

It's only 12 Megabytes!

Though seriously, this isn't meant for being played with other people. It's mainly just me seeing how far I can go with the setting I've chosen. If this ever turned into something that would be played on a normal game, I'd defiantly do something about the luxels here....
 

Tumby

aa
May 12, 2013
1,087
1,196
I'm currently in the process of redetailing lumberyard with a halloween theme. The name will be graveyard, but if anybody has a much better name, please tell me.
Anyways, I didn't like the crazy brushwork that was already existent, so the first step I did was to demake it into a early beta version. You won't see anymore screenshots untill i'm finished with this.

e438619629.jpg

TURNED INTO
4041798277.jpg
 

Ælement

I'm so happy :D
aa
Dec 21, 2010
1,483
1,616
Please, please, please hang some corpses from the log that stretches over the deathpit.

Also, working on a non-srs project that contains this WIP super-structure:

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It's a hotel thingy. The black doors indicate rooms that are accesible. Said rooms are spacious with living room, kitchen, two bedrooms and two toilets:

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The most time consuming part was definitely editing the poo out of the toilet model.
 

Moonrat

nothing left
aa
Jul 30, 2014
932
585
Please, please, please hang some corpses from the log that stretches over the deathpit.

Also, working on a non-srs project that contains this WIP super-structure:

- smeerp -

It's a hotel thingy. The black doors indicate rooms that are accesible. Said rooms are spacious with living room, kitchen, two bedrooms and two toilets:

- snape -

The most time consuming part was definitely editing the poo out of the toilet model.

Oh god I'd love to play that. Reminds me of the UE4 Tech Demo...