WiP in WiP, post your screenshots!

Kube

Not the correct way to make lasagna
aa
Aug 31, 2014
1,342
1,850
animated-party-frog-with-noisemaker-sync-2.gif
 

Bull

L4: Comfortable Member
Aug 30, 2011
193
144
Looks cool, Paulmega! Interested in seeing how this turns out.

One note, though- in the second screenshot, that ground looks awfully flat going out into the distance. Just make sure to add some turn/cover/height variation there going forward (which from the looks of it, you're planning on doing).

Cheers! Yeah I was still working on the second part of that map, experimenting a little because I'm not very good with displacements yet ;)

EDIT: Pushing forward:
1zr8xmg.jpg
 
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Jusa

aa
May 28, 2013
380
620
Detailing bunker because I really feel like detailing things.


2015-08-31_00002.jpg 2015-08-31_00005.jpg 2015-08-31_00004.jpg
2015-08-31_00008.jpg 2015-08-31_00009.jpg 2015-08-31_00006.jpg
2015-08-31_00007.jpg 2015-08-31_00003.jpg 2015-08-31_00010.jpg

also, what kind of settings would one use on fog when stuff is under the ground?

( I really like these new thumbnails. )
 
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UKCS-Alias

Mann vs Machine... or... Mapper vs Meta?
aa
Sep 8, 2008
1,264
817
For underground fog take the average color of all the texturing in the area. And for the rest still do the same as fog above the ground except maybe make it start to fade earlier. Note that you arent required to have a dark color at all, when in real life at a distance there is still light that can already get a brigher area. The darkness should simply be what you prefer it to be. And most important, it shouldnt harm player visiblity.
 

UKCS-Alias

Mann vs Machine... or... Mapper vs Meta?
aa
Sep 8, 2008
1,264
817
4567487CA7ED0B7991A1423F4569E804CB1AF5E5

Now the inside area is finaly an inside. Still needs some work to make it look a bit more interesting. but its a start.
 

Sneaky Rascal

L1: Registered
Sep 1, 2015
5
0
So yea... I'm quite new to the mapping scene. But so far I'm loving it! I was dicking around with random stuff I had no idea how it worked and eventually it shaped into (hopefully) my first map. So far, I've only done a spawn room and a last point on a 5cp map. No idea what else to do. Here's some screens: http://imgur.com/a/tElAr
Any advise?
 

Kube

Not the correct way to make lasagna
aa
Aug 31, 2014
1,342
1,850
-snip-
Now the inside area is finaly an inside. Still needs some work to make it look a bit more interesting. but its a start.

Looks awesome and sandy, but I would say that the fog is just a bit too thick. I don't think the bot models have the same definition as the normal player models, so clarity is a must.

I like the vantage point around and routes to the bomb pit :)
 

Vincent

&#128296 Grandmaster Lizard Wizard Jedi &#128296
aa
Sep 5, 2009
912
684
So yea... I'm quite new to the mapping scene. But so far I'm loving it! I was dicking around with random stuff I had no idea how it worked and eventually it shaped into (hopefully) my first map. So far, I've only done a spawn room and a last point on a 5cp map. No idea what else to do. Here's some screens: http://imgur.com/a/tElAr
Any advise?

Welcome to the forums, it's always a pleasure to have new people here. Just a forewarning you're overscaling the map by several hundred units it looks like, possible even a thousand or so. Might want to shrink things down or compile and walk around in game and think about how open and wide all of it is. This is a common mistake but a very fixable one. If you want tutorials or any sort of help just feel free to ask or look around.

Rule of thumb the walls of my buildings range from 192 ~ 256 in height and 8~32 in thickness. You can go taller with wall height of course, depends on the situation.
 

Sneaky Rascal

L1: Registered
Sep 1, 2015
5
0
Welcome to the forums, it's always a pleasure to have new people here. Just a forewarning you're overscaling the map by several hundred units it looks like, possible even a thousand or so. Might want to shrink things down or compile and walk around in game and think about how open and wide all of it is. This is a common mistake but a very fixable one. If you want tutorials or any sort of help just feel free to ask or look around.

Rule of thumb the walls of my buildings range from 192 ~ 256 in height and 8~32 in thickness. You can go taller with wall height of course, depends on the situation.

Yea, I did think it was too big. I'm gonna fix it, probably as soon as I post this. And I've been watching UAEK Crash's Tutorials so far. Thanks for the advise.