- Sep 19, 2013
- 72
- 27
So, while I am completely and utterly bored I guess I'll ask a question that I've been wondering for quite a while.
Why do you guys map?
I know for some of you it'd be "Because its my job" but more or less what I mean by the question is why did you start mapping in the first place? What inspired you/horrified you into mapping? For me, more or less its a bit of both.
To start this off, I'll post why I started mapping.
When I got Left 4 dead 2 I had watched so many youtube videos and was a crazy fan for the game, and as such, played it all day every day until it became boring for me. When it got boring, I moved on to Team Fortress 2 with high expectations for the maps the community made, and I must say, no hard feelings, but a lot of them were complete shit. I know all of you have seen about two hundred maps that have Half Life 2 textures or have no detail anywhere in final, or perhaps some other thing that would suggest a two year old designed it.
Of course, the maps on this website don't seem to look like they were designed by two year olds, but still, quite a lot of the servers at the time had those shit maps. As a person who can't stand horrible detail (Alpha and Beta are fine by me, but finals without a prop or anything except blocks everywhere...) I stopped playing most community maps and started to learn hammer to create community maps of my own that weren't designed by a two year old, and hopefully stop the uprising of Two-year-old designed maps. Wouldn't that be nice.
Overall it might be a stupid reason, but its why I began mapping.
Why do you guys map?
I know for some of you it'd be "Because its my job" but more or less what I mean by the question is why did you start mapping in the first place? What inspired you/horrified you into mapping? For me, more or less its a bit of both.
To start this off, I'll post why I started mapping.
When I got Left 4 dead 2 I had watched so many youtube videos and was a crazy fan for the game, and as such, played it all day every day until it became boring for me. When it got boring, I moved on to Team Fortress 2 with high expectations for the maps the community made, and I must say, no hard feelings, but a lot of them were complete shit. I know all of you have seen about two hundred maps that have Half Life 2 textures or have no detail anywhere in final, or perhaps some other thing that would suggest a two year old designed it.
Of course, the maps on this website don't seem to look like they were designed by two year olds, but still, quite a lot of the servers at the time had those shit maps. As a person who can't stand horrible detail (Alpha and Beta are fine by me, but finals without a prop or anything except blocks everywhere...) I stopped playing most community maps and started to learn hammer to create community maps of my own that weren't designed by a two year old, and hopefully stop the uprising of Two-year-old designed maps. Wouldn't that be nice.
Overall it might be a stupid reason, but its why I began mapping.