What are your favorite levels or locations in games?

Discussion in 'Games Talk' started by Twist.vmf, May 18, 2018.

  1. Twist.vmf

    Twist.vmf L7: Fancy Member

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    most of us make maps and levels, but what are some of your
    favorites from different games or TF2 that inspire you or you just like.

    here are some of mine from METRO: Last Light
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    and here is one from portal 2 that is actually my wallpaper.
    Valve.jpg

    the dark beauty of the Metro and Russia and the unsettling yet mystifying depths of aperture laboratories are the kind of places i strive to one day make, but until then, these screen shots serve as inspiration.
     
  2. YOYOYO

    aa YOYOYO

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    I can't think of that many inspiring video games right now, but there are some places in tf2 that I sometimes use.
    For example, this corner on upward:
    pl_upward0000.jpg
    And this general Area:
    pl_upward0001.jpg
    And this place on 2fort that's so simplistic (there's literally a black wall no one notices), its cool.... kinda.
    ctf_2fort0002.jpg
     
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  3. HQDefault

    aa HQDefault ...what

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    I'm not sure if you're referring to gameplay & environments or just environments, but I'm gonna go with both because that's more interesting.

    ===My favorite gameplay environments===
    1- Okay, basically any area in the original Deus Ex could go here (except maybe the cathedral) but if I had to choose one, it would probably be the shipyard.
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    The main reason for this being is it felt like the logical peak of Deus Ex's nonlinearity. You enter the secret building containing the super-freighter through a small complex just in front of it, with its own array of routes to take. Then you get in the ship itself, and it's basically a sandbox. You can take down any of the hull reinforcements in any order, and it always feels like no matter which one you start with, one naturally leads you to another. Excellently designed segment, I love playing it every time. Even if the environment is one of the weaker ones in the game.

    2- The hangar from Tony Hawk's pro skater 2
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    This is a bit of a weird one, but man I feel like it earned it. I don't think a skateboarding game could ever instill as much of a sense of wonder in me in quite the way this one did. It's a very good space to naturally learn the moveset, and it has a surprising amount of stuff to do for such a small area... and... again... in a skateboarding game. I don't think I'll ever forget that moment of grinding on a helicopter blade, followed by it suddenly powering on, and crashing through the ceiling.

    You might argue that this could go under "environment" reasons, not gameplay, but I think it deserves the gameplay spot for how it gives an atmosphere through its gameplay, not its visuals.

    3- Argent D'nur from DOOM 2016
    tony-garza-10-argetndnur-arena02.jpg
    I don't think I need to repeat the fact that Doom 2016 was surprisingly amazing. But it was... really quite amazing. And god damn did it have some good combat spaces. I went with this area because the arenas feature very tough waves of enemies, but enough height variation and route options to deal with the situation in a fair manner. Also it's immediately followed by the spectacular Spider Mastermind boss... so it's got that going for it.

    There's actually probably some others that I could mention, but I'm drawing a blank right now, so you get those 3.

    ===My favorite environmental environments===
    1- Cliffside area in Black Mesa Source
    443808611_preview_2015-05-06_00011.jpg
    ...It looks good.
    Okay I have a bit more to say than that. The reason I value not skimping on your skybox when making a map is this area right here. This does such an amazing job of making me feel like I'm in an actual space that exists in the world, and it's all done in the god damn source engine.

    Also, honorable mention to the cliffside section in the original Half-Life (Not Half-Life source, it looked ugly as sin in that game) because it did a really knockout job pulling off the effect without the aid of a 3D skybox.
    Cliffs_HECU.jpg

    2- The castle hub in Glover
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    Unfortunately, I was unable to find a good screenshot to illustrate my point, so you're just going to have to take my word on this one. Basically, you start out the game, and the area around the castle is shrouded in a blood red fog and there's creepy laughter in the background. Pretty nasty. But as you progress through the game, things just keep getting better. The air lightens up, the laughter stops, and creatures come out to enjoy the fresh air. The place does a really bang-up job of getting you to feel like you're actually helping something.

    Real quick I wanna talk about Glover's environments in general. I'm not usually a big fan of surrealist styles, but there is something about the way Glover does it that I find monumentally appealing. Sadly, I'm not sure how I'd go about describing it.

    3- Just all of FarCry 2
    far Cry 2 01.png
    Simply put- FarCry 2 is one of the few games I've played that have given off a realistically oppressive atmosphere. A lot of the times when you here that a game has an oppressive atmosphere, it's usually exaggerated to a ridiculous degree and uses the most muted color palette possible. Not in this game. In this game, everything looks and feels exactly how you would expect- the world feels desolate, arid, and genuinely feels like it's out to get you. It is a far cry from the comfortable life we've come to know. But, the largely realistic color palette makes the areas pretty enough to enjoy on their own merit. I really like the atmosphere in this game. 'Tis good.
     
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  4. Idolon

    aa Idolon the worst admin

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    ss_6a7964a4dede8ad7d8b4e413e8b291defbbaa55b.1920x1080.jpg
    A very colorful swamp from The Witness. This area was frustrating to navigate at times, but it's my favorite area of the game to look at. I would love to visit this place in real life.

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    A moment in INSIDE where I stopped to look at the clouds. Possibly the most colorful part of the game, overshadowed by the facility you spend the rest of the game in.
    Arguably the last "real" thing you see.

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    The industrial sector of FEZ's world is more vividly colored than its forest.

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    Portal 2 is always showing you how incredibly large Aperture's facility is. This is probably the only moment that actually makes you feel small. The drama doesn't come just from the scale of the scene, but the proportion.

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    A lonely moment in Machinarium that succeeds because of its music.
     
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  5. Izotope

    aa Izotope Never releases maps

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    Some locations I like from Mario Kart Wii

    I like this part because you can get a good drift boost around this statue.
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    This room just looks very appealing to me.
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    Gorgeous Treetop with Wigglers.
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    And I just love how this waterfall is part of the track later on that lets you down into an underwater tube.
    [​IMG]
     
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  6. Freyja

    aa Freyja ¯\_(ツ)_/¯

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    A lot of my locations come from RPG's, places I've spent a lot of time in or have a combination of aesthetic and music that leaves a lasting impression on me.

    Kugane from FFXIV

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    Ishgard from FFXIV

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    Azim Steppe from FFXIV (I really like this one, rolling mongolia-like grasslands are not seen in games much)

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    Mines of Moria from Lord of the Rings Online

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    Lothlorien from Lord of the Rings Online

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    Yamatai Castle in Tomb Raider reboot

    [​IMG]
     
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    Last edited: May 19, 2018
  7. KubeKing

    Server Staff KubeKing dan's birthday was fun too

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    The room for Xortex (from The Lab) is small, but is brilliantly detailed.

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    +1 for FEZ industrial sector.

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    Shoutouts to Scanner Sombre for making a bunch of dots feel like an actual cave.

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    All of the Portal 2 Ratman dens are wonderful. Here's a personal favorite.

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    TRI: Of Friendship and Madness. Constantly beautiful.

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    Driftwood, a VR environment by HTC, feels like a real place.

    [​IMG]
     
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  8. Muddy

    Server Staff Muddy Muddy

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    Columbia (from Bioshock Infinite) would be a sweet place to live. If it weren't for all the racism, that is.

    [​IMG]
     
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  9. DrSquishy

    DrSquishy L9: Fashionable Member

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    Broforce's stunning lumbermill levels:
    20180519171754_1.jpg 20180519171716_1.jpg
    although every level in the game has absolutely stunning design
     
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  10. norfolk terrier

    norfolk terrier L3: Member

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  11. iiboharz

    aa iiboharz Meme Queen

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    I've been playing a lot of Destiny 2 lately, and the Warmind facility on Mars has really caught my attention.
    [​IMG]
     
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