Oh boys, we'll see big map files very soon!
Would be better to have these files within the game itself, instead of bloating map filesizes in the case if this goes out as official update (like the swamp theme). There's not much sense to pack up same files within bsp for every map.Oh boys, we'll see big map files very soon!
And with packing, there's an easy route and a hard route. The easy route is pack all the skins, the hard route is to manually pick out skins you're not using and remove them. I'd encourage everyone to do this with the mayan assets when packing their maps!
sponsored message: compilepal automatically picks which skins to pak based on their usage, minimum pak size guaranteed
I have a concern I would like to be educated about:sponsored message: compilepal automatically picks which skins to pak based on their usage, minimum pak size guaranteed
nah man, vide paks all the skin for any models you have in your map. compilepal paks only those you do use. no other paking tool has managed to pull off this crowning achievement. (no kidding, reading skin information from model files is pretty ridiculous)sponsored message for the slower options: vide does automaticly pick the skins to pak, you just need to select where it has to scan, otherwise similar pak size guaranteed. :^)
I have vines. Not mine, but they're free to use. I'll pack em up later once I can.So about the pack. Will there be some hedge models, a sort of plant "fence" (not really a fence) or similiar and vines? If not, can something such as be made of by someone? Something that would look like this (left on the image). Thanks.