Don't mess with gameplay props.
Quite surprised how much you can do with just the Mayan/Aztec assets EArkham did. However more than Mayan guy face, snake head, stelae and stoneworks would help a lot. (inb4 soon in like few months )
Indeed, i'm also using EA's pack but you can only go so far with it. More the merrier.
Why? I mean, there's literally a "just the center dot of the CP"-CP prop. If you keep that around, you should be good to go?Don't mess with gameplay props.
Don't mess with gameplay props.
Probably because it's blocky-er and the glowing bit actually pokes out above the rest of the point, unlike the original. Also, the glowing bit has way more contrast compared to the rest of the control point mode, unlike the original where it's all metal-y and shiny.
Neutral/Red/Blue in both clean and mossy styles.
When viewed from a distance it's actually more readable than the original:
Neutral/Red/Blue in both clean and mossy styles.
When viewed from a distance it's actually more readable than the original:
Its just a prop replacement, you should be using the normal holograms unless one is made to match this.It looks.. so good. However will there be a hologram modification to fit this or are we supposed to use this without the hologram?