so, has anyone had a quick runaround yet?
Bunch of feedback:
Disable the shadows on the track props!
Add more time to the beginning, I only had 4 minutes remaining after pushing with scout from the start to just before the A point. Add maybe 30 seconds extra PER POINT, as this is a big map. This can be adjusted later on after a couple playtests too, but rather have too much than too little, or your last points might not be played at all.
I feel the map is way too big at the first area of conflict (BLU 1 spawn) and then the area between A and B. Playtest it first though, scale is hard to figure out.
From B onwards I had trouble finding the pickups, either add more or move them to more obvious places.
I made an imgur album full of feedback so check it out here:
http://imgur.com/a/C3rHH#0
Make sure to read the descriptions!
Generally, map is overscaled at pre-A and A to B, feels maze-like at B to C, but looks damn interesting beyond that. Do sign it up in an imp or gameday.