I get passionate about bad PD, and even more passionate about middling PD. This is middling at best. For the sake of both of our
sanities I will refrain from going on a
19 page teardown of what does and doesn't work like I did last time I encountered an aggressively middling PD map, and just do the basics. The two main combat spaces are... not actually combat spaces. There's two points surrounded by a mess of hallways, meaning far to much fighting happens in those hallways instead of in interesting places for fighting to happen. PD is the closest thing to Deathmatch that TF2 has, so you need to throw people into arenas that are fun to DM in to get the most out of the mode. On top of that issue, the routing isn't great and lacking signage, which makes it so the areas don't flow well and makes it hard to rotate between the points. It's playable, and works, but PD can be so much more when done better than "okay" and this is just "okay" at the moment. Alright use of the distance requirement, nothing special.