Jinn

PL Jinn rc2a

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Another Bad Pun

In the shadows, he saw four eyes lit by fire
aa
Jan 15, 2011
801
1,845

Another Bad Pun

In the shadows, he saw four eyes lit by fire
aa
Jan 15, 2011
801
1,845

Boonie

L2: Junior Member
Sep 22, 2015
77
54
Missing clip all along back wall
wekyL.jpg
phQKb.jpg

Clip not covering entire top allowing people to get out of bounds
HEMHs.jpg

Out of map
Vt63K.jpg

Can build up here
RGrFI.jpg

These arent sewn so you can get stuck in them if jumping
AAVAm.jpg

Re-textured to see, but you can stand on this clip
Z87ka.jpg
 
Last edited:

Another Bad Pun

In the shadows, he saw four eyes lit by fire
aa
Jan 15, 2011
801
1,845
Another Bad Pun updated Jinn with a new update entry:

B9: The Jinn Pit is Now Sand

Another spicy 14bit update, even though this will say it's from abp for some reason despite me (14bit) being a "team member" for it here on the site. Mysterious!

  • Changes at B:
    • Added a window to the ceiling so you can see between the point and the room above it
  • Changes at Final:
    • There's significantly more cover
    • The track is slightly different
    • The Pit in the middle is gone, filled in with sand
  • Small fixes:
    • Removed several...

Read the rest of this update entry...
 

Boonie

L2: Junior Member
Sep 22, 2015
77
54
This got opened up again (clip), unless it was intentional.
OztOn.jpg

May want to nobuild this?
Nfh4E.jpg
 

Another Bad Pun

In the shadows, he saw four eyes lit by fire
aa
Jan 15, 2011
801
1,845
Another Bad Pun updated Jinn with a new update entry:

B10: The Jinn Pit Is Now Water

Hello, 14bit again! Mostly gameplay stuff this time, though a little detailing here and there.
  • Changes at A/Blu Spawn:
    • Doorway to A flank rotated by 45°
    • Blu's other main spawn exit has returned (Blu now has 4 exits)
      • Changed Red's spawn time adjustment for the A door to happen on OnOpen instead of OnFullyOpen
    • Blu's forward spawn is now more well hidden while disabled
  • Changes to Final:
    • Fixed a really nasty sightline
    • Fixed...

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Another Bad Pun

In the shadows, he saw four eyes lit by fire
aa
Jan 15, 2011
801
1,845

Another Bad Pun

In the shadows, he saw four eyes lit by fire
aa
Jan 15, 2011
801
1,845
Another Bad Pun updated Jinn with a new update entry:

B11: Backport from TF2Classic

B11 was already released for TF2C, so here's those changes for regular TF2!
  • Changes at Blu spawn:
    • Fixed a displacement seam in the floor
  • Changes at A:
    • Initial round timer increased to 330 (up from 285)
    • Time gained on capture increased to 300 (up from 240)
  • Changes at B:
    • Moved the control point closer to Final slightly
    • Time gained on capture increased to 300 (up from 240)
  • Changes at C:
    • Adjustments to cover...

Read the rest of this update entry...
 

Another Bad Pun

In the shadows, he saw four eyes lit by fire
aa
Jan 15, 2011
801
1,845
Another Bad Pun updated Jinn with a new update entry:

B12: Final Now Looks Good

Hello, 14bit again! While there's a few areas that still need work/will be changed, the vast majority of the map has now been artpassed! b12 was an internal version that was never publicly released, but to prevent version conflicts between the few people who do have it this version is b12a.
  • Initial artpass of:
    • Blu's forward spawn
    • Red's forward spawn
    • Final
  • New models:
    • New statue variants
      • Some statues have lost their heads, can you find...

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Boonie

L2: Junior Member
Sep 22, 2015
77
54
Clip got moved up a bit so you can stand on top (and in) of some displacements (and on that pipe, but you may want that).
 

Attachments

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Another Bad Pun

In the shadows, he saw four eyes lit by fire
aa
Jan 15, 2011
801
1,845
Another Bad Pun updated Jinn with a new update entry:

B13A: A Completely Normal Update

Hello, 14bit again! Just some bugfixes and detail work! Completely normal! Nothing unusual going on, move along, don't look too closely. Why is this B13A and not B13? You ask too many questions.
  • Removed all remaining uncredited assets
    • This was mostly textures from the bulletcrops pack without known authors
    • In some cases new assets were created to replace them, while others were replaced with stock equivalents
  • Replaced all Frontline ammo crate models with...

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Another Bad Pun

In the shadows, he saw four eyes lit by fire
aa
Jan 15, 2011
801
1,845
Another Bad Pun updated Jinn with a new update entry:

B14A: New Lighting, New Props

Hello, 14bit again! This is theoretically the last Beta for Jinn before RC. Have fun!
  • Lighting changes:
    • All new light_environment settings
    • Additional lighting improvements around final
  • Tons detailing tweaks and additions:
    • At least three new custom props
    • Replaced the hologram signs with new painted signs
    • The generator in Blu's spawn makes sound now
    • Map lore
    • Significant improvements to the 3D skybox
    • Many other minor changes and fixes...

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Another Bad Pun

In the shadows, he saw four eyes lit by fire
aa
Jan 15, 2011
801
1,845
Another Bad Pun updated Jinn with a new update entry:

RC1: Cinematic Finale

RC1 is finally here, complete with a full cinematic finale sequence just like the Valve maps of old. Thanks to all of our testers at TF2M and TF2C; your feedback was indispensable in making this map into what it is today! Working on this map has been an incredible journey, and I'm very proud of the result. I hope you like it too!
-14bit
  • Gameplay Changes:
    • Reduced Red's spawn times across the whole map by 1 second
    • Increased archaeology by 210%
    • The kill trigger for...

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EdgarAllanB

L1: Registered
Feb 15, 2022
2
0
Recently played the RC1 version and wanted to give a heads up about this big missing texture at the last point.
20230404194453_1.jpg
 

14bit

L14: Bit Member
aa
Oct 5, 2014
642
2,070
Recently played the RC1 version and wanted to give a heads up about this big missing texture at the last point.
20230404194453_1.jpg
I believe this is a caching error, as the prop and texture is correctly packed into the map and I've recieved no other reports of this being missing. Did you play a different map that also uses these assets (a previous version of this map, pl_oasis, etc.) on the same server before going to this one? If so, it's an engine bug related to loading different versions of the same custom assets, and something I don't think I can fix.
 

EdgarAllanB

L1: Registered
Feb 15, 2022
2
0
I believe this is a caching error, as the prop and texture is correctly packed into the map and I've recieved no other reports of this being missing. Did you play a different map that also uses these assets (a previous version of this map, pl_oasis, etc.) on the same server before going to this one? If so, it's an engine bug related to loading different versions of the same custom assets, and something I don't think I can fix.
Ah yes we did go to pl_oasis previously during that session. I had no idea these maps shared assets so I assumed it was a problem built in to the map. Thanks for the heads up and shame about the asset problem.
 

Another Bad Pun

In the shadows, he saw four eyes lit by fire
aa
Jan 15, 2011
801
1,845
Another Bad Pun updated Jinn with a new update entry:

RC2: Fixes and Filesize Improvement

Workshop version soon!
  • Detailing improvements
    • Fixed payload track prop heights being misaligned in some places
    • Fixed certain gold textures not being properly reflective
    • Fixed some incorrect texturing on the finalefx_bendymetal prop used in the finale
    • Smoothed clouds in the 3D skybox
    • Added more pyramids to the 3D skybox
    • Various minor detailing fixes and tweaks
  • Added 3 new custom soundscapes
  • Decreased archaeology by 98%
  • Lighting fixes on...

Read the rest of this update entry...