14bit has joined the project!
He will be helping me detail the map some more: so far he's gone over about a third of it.
So, this version is a bit of an in-between one - b5 is more "complete," but when the refurbishing is finished in a couple of versions the map should look much nicer.
B6 Changes:
Moved up Blu forward spawn
New detailing
Pickup placement changes
Re-entering Red Final spawn has been made easier
Bug fixes
Even more bug fixes!
Put some cover over red's final spawn and changed the cart track length / timers. Will need to be adjusted later
Closed off top-right route to C
Rerouted staircases at B/C
Pushed A checkpoint forward to earlier location
Shifted Blu forward spawn downwards
One-way door for Red lower spawn
Misc.
Changes to Blu spawn area:
Moved one of Blu's spawn exits
Changed concrete blocks into piles of bricks
Adjustments to cover near the temple door
Changes at A:
Moved the control point
Adjustments to cover
The river no longer glows
Added signs saying there's a deathpit, since people kept walking directly into the deathpit
New bird statues
They're better proportioned and have nicer textures
Changes at B:
Added a second exit to Blu's forward spawn...
Fixed blu respawn not enabling
New ramp!
Hello, 14bit here! I finally snapped and made layout changes in addition to detailing. abp and I are split on the changes to Blu's spawn exits, so we've left them be for now to test them along with the other layout changes.
- Train bells now play when cart doors are opening
- Significant reworks to the A->B area
- Shifted the whole map past A point 256 units south to break sightlines through to B
- This also gives lots more room for Gameplay™ to happen and should make B...
Hello, this post brought to you by 14bit again
- Red team no longer immediately respawns when the cart reaches the A door
- The door above B now opens when A is capped (again)
- Slight cover changes around A
- Clipping fixes
- Detailing fixes/changes
- Added WIP signs around final
- Changes to Blu spawn area:
- Adjustments to cover
- Cool new platform for defenders
- Changes to B:
- Time gained on capping B is now 4 minutes (down from 5 minutes)
- Added a plank partially covering the collapsed walkway in the upper A->B area
- Changes at C:
- Completely rebuilt Red's final spawn
- The one-way door has been removed
- Adjustments to cover
- Detail/texture changes
- Adjustments to health and ammo
- Changes at C
- Adjusted cover around red spawn and sandpit
- Lowered bridge route leaving red spawn for easier access
- Changes at B
- Lowered Blu's spawntime on capturing B by 2 seconds
- Removed breaking column
- C capture point
- Removed kangaroo
- B capture point
- Blu no longer gains shortened respawn time on cap
- Red spawns further forward in their spawn, same as Blu team
- A point
- Time added reduced to 3 minutes
- Changes at A:
- Widened the leftmost doorway into the underground
- Changes at B:
- Raised Red's spawn time to 7 seconds when B door opens (up from 6)
- Raised Blu's spawn time to 6 seconds after B capture (up from 5)
- Changes to the far flank:
- Made the door narrower
- Overhauled the route into a dropdown (for both teams, incredibly)
- Lowered the door opening speed to 5 (down from 20)
- Changes at C:
- Adjusted how...