KotH Arctic
By Hannes 'Hanz' Tirez
Contact: hannes_tirez@hotmail.com
Being the winner of STARs KotH contest, Arctic features the King of the Hill gamemode and was designed to be played in a 9v9 Highlander format. While the primary focus lay with this specific format, Arctic offers a good time...
CTF_OVERLOOK
A regular Capture The Flag map.
Overlook takes place in the early night, where RED and BLU are fighting to gain each other's intelligence. There are several sneaky routes - but are those leading you to the intel or to a certain death?
Anyways! I am looking for feedback!
Have you...
CP_Upland
By honeymustard & IrishTaxiDriver
Steam: http://steamcommunity.com/id/honeymustard/ | http://steamcommunity.com/id/irishtaxidriver
Intro video:
Development video:
Upland is a 5 point attack/defend map with the same format as Steel.
Cp_Tidal is set in a facility on the bayside. It's set at night time and I tried to create a cool view of a suspension bridge across the bay. I chose to keep each side similar in architecture so the whole map would fit together and feel like one cohesive modern facility.
It's a 5 cp linear push...
Snow themed, two point, attack/defend map (like cp_gorge).
Subscribe on the workshop!
Like Stoneyridge on Facebook (click here)
This is a penny arcade community map that was started around the same time as the artpass project competition.
We hope you enjoy it as much as we enjoyed making it...
cp_silvertrail
A gravelpit-style capture point map.
Alpine mining theme, based on silver mining industry in Yukon (Canada).
Release candidate (basically final)!
After having their base of operations blown up in the big Gold Rush, red team decides to invest in the silver industry. This time...
CP Mojave
By Hannes "Hanz" Tirez
Contact: hannes_tirez@hotmail.com
Managing to pick up the 2nd place in the CP contest of TF2Maps, Mojave features an attack/defend control point map with 2 control points on both the stages it provides. All 4 control points offer different playstyles and...
cp_Glacier
This is a triple point Attack/Defend map like cp_gravelpit.
What I aim to do in cp_glacier, is to balance cap A and B, making them both equally defendable, as opposed to cp_gravelpit, where it's better for red to defend B.
A 2CP Upward themed map.
There is an _event version here.
Special thanks to:
languid for all his wonderful detailing
Doom for optimizing tips & tricks
Custom content:
CP Holograms are by Icarus
Flatbed cart from the construction theme
Pallet jack from the Bullet Crops project
Custom...
By: Joseph 'Fr0z3n' R
nightsfrost@gmail.com
"Work by day, fight by night."
Red and Blu are expanding! But it comes with a cost, the more they expanded, the less and less room there is to build! Now they are on the last piece of workable land, and both sides want it. It would take too long for...
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