I remember playing this and thought the lighting was too dark in some important places. A lot of 90 degree corners for chokepoints felt confusing and jarring to navigate. I didn't like the point gimmicks too much being separated or cut off with a jump, it just felt like a nuisance for a simple task, where I didn't like capturing a point. But it does have the charm of Gullywash, and I love Gullywash. Thanks for making that and Bazillion.