Cp_Tidal is set in a facility on the bayside. It's set at night time and I tried to create a cool view of a suspension bridge across the bay. I chose to keep each side similar in architecture so the whole map would fit together and feel like one cohesive modern facility.
It's a 5 cp linear push map with battles across rooftops and in alleys. There's a lot of ledges to look down and defend/attack from.
I've been working on it off and on since January 2010. For this map I spent a lot longer balancing gameplay and trying to make the areas fun than my I did for previous works. This time I let the maps design evolve more out of the playtests rather than just my head, so I think it plays a lot better than my older maps. It's balanced for 24 players.
Map by Sean "heyo" Cutino.
Knifeback Mountain community - playtested the map in early development.
The CouchAthletics community - playtested the map in later development.
TypeZERO - admin of CouchAthletics who helped me a lot with setting up the playtests and gave good feedback.
My friend Justin - ran a server for me to playtest on.
Everyone else who playtested and gave me feedback.