• Site Migration: See bugs? Report them here. Want something changed or have an idea? Suggest it here.
  1. spruce

    Dachsnel A4

    Small linear 3 Points A/D Conceived and released in under 16 hours Map signature: "One of our employees ordered five times more arrow signs than necessary" Number of times last has been reworked: [2] Notes: The map might be chokier than it needs to be Changed All buildings were made first...
  2. Wendy

    industrial lamp 1

    a more industrial light prop includes sources
  3. zythe_

    zythegpit a9

    gravel-pit style attack/defend map with process theme.
  4. Bisquit

    koth_cavern b1

    Early Alpha A king of the hill map set in a cavern mining operation. This early version is functional, but still missing a good bit of iteration and work.
  5. Osac

    KotH Yield

    Osac submitted a new resource: Yield - A KotH map with a moving train! Read more about this resource...
  6. Osac

    Yield A2 Fix

    A train heist KotH map! Capture the point to start stealing the train, but beware that enemies can jump onboard, giving them a new route accross the map.
  7. Robogineer

    Mannifold a4

    Mannifold is a multi-stage A/D map set inside a heavy industrial/refinery setting. The overall layout and map flow are inspired by Foundry, Dustbowl, and a few other non-Valve games. Shoutout to Void for the lovely skybox!
  8. Francis_A2x

    koth_racket b5g

    A king of the hill map took place in an alleyway between urban and industrial areas.
  9. Onionchurro

    waterworks a2

    An Attack/Defense map ive working for a bit, and plan on balancing and poloshing, a way more focused project than my last map "cp_bunkerbusters" that got lost after wiping my ssd another atk/def map that had enough side areas and flank routes for 2 maps over
  10. Onix_V

    cp_Manufactory 1

    cp_Manufactory is my very first cp map. And also this is my first experience in 72hr jam. I hope you enjoy)
  11. bucklingspring

    koth_wastestore_72hr a1

    Wastestore is a small, multi-level KOTH map with an industrial aesthetic I created for the 2022 72-Hour Jam. Special thanks to @Cindycomma for the "Jamboree" event poster used in this map!
  12. Aulli

    Aulli 2022-08-21

    First place winner in Grizzly's 10 day contest Credits: Forklift model by Rexy Semi-truck models by FGD5 Delivery van models by Evil Knevil & NassimO Badger Cutout by Emil Large Pipes by AsG_Alligator Extol Textures by Yrrzy
  13. fissile2

    cp_surplus a2

    BLU must capture all 3 points to win, and are given 7 and a half minutes for each. One point is located on the elevated platform to the left of RED spawn, and should probably be taken by blast jumping (though you can waddle up there too if you like). Point B is located in a small shack, which...
  14. Aulli

    Goldwood (Arena) a2b

    With the Original 5cp variant of Goldwood originating from a mode shift, I thought it'd only be right to give it another mode shift spinoff as I'm nearing completion. Custom assets:
  15. Kiglirs

    Bauxite a4

    This was my entry for Microcontest 21 On this PD map, the points opening alternates, which creates a lot of dynamics like rotation or zone controling!
  16. Capp

    Zinc a8

    An industrial pd map with a koth layout. Will it work? I hope so because i put one hell of a lot of effort into this.
  17. Capp

    (72hr) Boiler a1

    for the 2021 72hr jam I made an industrial player destruction map with a koth layout to see if the gamemode can function as a regular casual map with no gimmicks. ok maybe one gimmick.
  18. ItsOnlyMilky

    CP_Orbit A13a

    *Please ping me on Discord to ask if I'm available before testing* Orbit is a CP map focused on a complex, round facility with multiple floors. Start at the core and work your way uphill to win! Want to go uphill? Run clockwise. The first point for both teams is the Core, which takes up the...
  19. a_person_159

    Catwalk A1

    This is my first map (that I finished, anyway). Pretty happy with the layout so far. It's set in an industrial complex, but it isn't super tight. Playable area is similar to that of Viaduct. Lore TBA :p
  20. Punn Ames Ardum

    Tomato Can (Microcontest) a1

    This is for the microcontest - mode shifter and a rework of a Special Delivery map I've had in the works. I've used this prefab for the player destruction rules and such; I hope you like it!