WiP in WiP, post your screenshots!

RevolutionTeam

L4: Comfortable Member
May 19, 2019
173
45
i finally finished most of the map only thing left is mirroring the map, creating the spawnroom and completing the skybox.
That's all? Just a RED house, a BLU house, and a capture point? Am I missing something here?
 

Reas

L1: Registered
Oct 6, 2018
40
31
That's all? Just a RED house, a BLU house, and a capture point? Am I missing something here?
i actually still have plans to add some stuff to the map as i develop it. Or perhaps even make the map longer. But i mean you can’t expect too much from a small koth map.
 

RevolutionTeam

L4: Comfortable Member
May 19, 2019
173
45
dieaduct.png


Here's KotH Viaduct. Maybe use the basic layout? Point is, you need to make this distance from spawn to the point longer, with more cover.
 

goodwizard435

L1: Registered
May 7, 2018
18
6
Just a couple of images of a map I am working on. Is the layout clear enough or do I need a few more photos?
20190715024551_1.jpg
20190715024618_1.jpg

engineworks1.jpg
engineworks2.jpg
engineworks3.jpg
engineworks4.jpg
engineworks5.jpg
engineworks6.jpg

As I am very new to mapping I am pretty nervous, and this is my first map. Anything obviously bad? As always any feedback is appreciated.
 

goodwizard435

L1: Registered
May 7, 2018
18
6
They are meant to be, but now I'm changing them to props. However, I may be putting that map on hold sadly just because its very hard to copy and rotate it all the time, due to one side not quite matching up to hammer units (one side is constantly 8 hammer units off, meaning that it doesnt quite match up and its annoying!). Im making a slightly more traditionally styled koth map which is better scaled, so I can practice my skills, and perhaps remake engineworks (the map currently shown) with the skill the idea deserves.
 

YOYOYO

41 crashes and counting
aa
Jul 10, 2017
588
497
I'm trying to build a little medieval village behind the Fortress for Excalibur. I guess this is a start, but I'm having trouble making it easily view able to players.

ctf_excalibur_a50010.jpg
 

I dinne ken

Has currently had enough
aa
Apr 16, 2016
324
432
Making a map called pl_link, name might change

20190731233505_1.jpg
20190731233551_1.jpg
20190731233535_1.jpg
20190731233547_1.jpg
20190731233603_1.jpg


a1's nearly done, just a few things I've got to mess about with

Should I add rooves for a1 or nah?
 

DrSquishy

we've all had better times to die
aa
Feb 10, 2017
1,297
974