Discussion in 'Mapping Questions & Discussion' started by Arhurt, Aug 28, 2008.
the only thing i'm worrying about are if those wood boxes are func_detail
They are meant to be, but now I'm changing them to props. However, I may be putting that map on hold sadly just because its very hard to copy and rotate it all the time, due to one side not quite matching up to hammer units (one side is constantly 8 hammer units off, meaning that it doesnt quite match up and its annoying!). Im making a slightly more traditionally styled koth map which is better scaled, so I can practice my skills, and perhaps remake engineworks (the map currently shown) with the skill the idea deserves.
I'm trying to build a little medieval village behind the Fortress for Excalibur. I guess this is a start, but I'm having trouble making it easily view able to players.
Doing the 72hr jam early - here's where I'm at around the 12 hour mark (yeah im slow lol)
So out of nowhere i thought of making a hydro themed a/d map.
I made some computer models
PLEASE tell me you're releasing them soon. These are amazing!
Perhaps (i have a few more to do, gonna make it a pack).
... and a rocket
I dunno... Pre-Pre-Pre alpha and soon in playtest, I think...
Making a map called pl_link, name might change
a1's nearly done, just a few things I've got to mess about with
Should I add rooves for a1 or nah?
I think it's up to you if you want to put the extra effort in, nice roofing never hurts though
32/72 Hours have gone by, and my map is about a third done. With luck, I'll be able to test this bad boy before the Jam ends.
It's rough, but that's because I'm trying to get this out ASAP. Come A2 (after the Jam, of course), I'll buff out the rough patches. This *is* going to be my Back To Basics map, after all.
I only had a couple of hours available for mapping this weekend so I sadly won't be able to finish this Passtime map for the jam:
Maybe it will be done for the Back to Basics contest.
Decided to start a koth map in the off-time from when I'm waiting for feedback for pl_link. It's called koth_nippy.
Just gotta add in health and ammo and it'll be ready for a1.
started making the first point of my 2 cp a/d map.
i have been running out of ideas lately.
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