WiP in WiP, post your screenshots!

Discussion in 'Mapping Questions & Discussion' started by Arhurt, Aug 28, 2008.

  1. Reas

    Reas L1: Registered

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    i actually still have plans to add some stuff to the map as i develop it. Or perhaps even make the map longer. But i mean you can’t expect too much from a small koth map.
     
  2. RevolutionTeam

    RevolutionTeam L4: Comfortable Member

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    dieaduct.png

    Here's KotH Viaduct. Maybe use the basic layout? Point is, you need to make this distance from spawn to the point longer, with more cover.
     
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  3. MegapiemanPHD

    aa MegapiemanPHD Doctorate in Deliciousness

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    Made a version of 2Fort for Wargroove. Code is CMLHC4HU if you wanna play it

    wargroove2fort.jpg
     
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  4. goodwizard435

    goodwizard435 L1: Registered

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    Just a couple of images of a map I am working on. Is the layout clear enough or do I need a few more photos?
    20190715024551_1.jpg 20190715024618_1.jpg
    engineworks1.jpg engineworks2.jpg engineworks3.jpg engineworks4.jpg engineworks5.jpg engineworks6.jpg
    As I am very new to mapping I am pretty nervous, and this is my first map. Anything obviously bad? As always any feedback is appreciated.
     
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  5. goodwizard435

    goodwizard435 L1: Registered

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    Oh and here is an overview, silly of me to forget. 20190715171017_1.jpg
     
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  6. Skittelz

    Skittelz L7: Fancy Member

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    the only thing i'm worrying about are if those wood boxes are func_detail
     
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  7. goodwizard435

    goodwizard435 L1: Registered

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    They are meant to be, but now I'm changing them to props. However, I may be putting that map on hold sadly just because its very hard to copy and rotate it all the time, due to one side not quite matching up to hammer units (one side is constantly 8 hammer units off, meaning that it doesnt quite match up and its annoying!). Im making a slightly more traditionally styled koth map which is better scaled, so I can practice my skills, and perhaps remake engineworks (the map currently shown) with the skill the idea deserves.
     
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  8. YOYOYO

    aa YOYOYO l666: Member of the Sacred Duck

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    I'm trying to build a little medieval village behind the Fortress for Excalibur. I guess this is a start, but I'm having trouble making it easily view able to players.

    ctf_excalibur_a50010.jpg
     
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  9. Maid of Heart

    aa Maid of Heart Common and Garden Maid

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    upload_2019-7-22_18-11-45.png

    Doing the 72hr jam early - here's where I'm at around the 12 hour mark (yeah im slow lol)
     
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  10. n8five484

    n8five484 L5: Dapper Member

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    cp_hardluck_a10022.jpg cp_hardluck_a10024.jpg cp_hardluck_a10023.jpg cp_hardluck_a10021.jpg cp_hardluck_a10019.jpg cp_hardluck_a10020.jpg
     
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  11. Reas

    Reas L1: Registered

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    So out of nowhere i thought of making a hydro themed a/d map.
    20190723213150_1.jpg
     
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  12. n8five484

    n8five484 L5: Dapper Member

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    cp_hardluck_c_a10001.jpg cp_hardluck_c_a10002.jpg cp_hardluck_c_a10003.jpg
     
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  13. AsG_Alligator

    aa AsG_Alligator qhull precision error

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    I made some computer models
    upload_2019-7-26_14-23-55.png
     
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  14. HolySnickerPuffs

    aa HolySnickerPuffs

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    PLEASE tell me you're releasing them soon. These are amazing!
     
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  15. AsG_Alligator

    aa AsG_Alligator qhull precision error

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    Perhaps (i have a few more to do, gonna make it a pack).
     
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  16. n8five484

    n8five484 L5: Dapper Member

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    cp_hardluck_a10025.jpg Balthazar
    cp_hardluck_a10027.jpg
    Melichor
    cp_hardluck_a10026.jpg
    Caspar
    cp_hardluck_a10028.jpg
    ... and a rocket
     
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  17. Midlou

    Midlou L3: Member

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    I dunno... Pre-Pre-Pre alpha and soon in playtest, I think...
    [​IMG]
     
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  18. I dinne ken

    aa I dinne ken Has currently had enough

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    Making a map called pl_link, name might change

    20190731233505_1.jpg 20190731233551_1.jpg 20190731233535_1.jpg 20190731233547_1.jpg 20190731233603_1.jpg

    a1's nearly done, just a few things I've got to mess about with

    Should I add rooves for a1 or nah?
     
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  19. DrSquishy

    aa DrSquishy Help I'm lost in a big scary forest

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    I think it's up to you if you want to put the extra effort in, nice roofing never hurts though
     
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  20. HolySnickerPuffs

    aa HolySnickerPuffs

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    32/72 Hours have gone by, and my map is about a third done. With luck, I'll be able to test this bad boy before the Jam ends.

    20190803214817_1.jpg 20190803214852_1.jpg 20190803214827_1.jpg 20190803214838_1.jpg

    It's rough, but that's because I'm trying to get this out ASAP. Come A2 (after the Jam, of course), I'll buff out the rough patches. This *is* going to be my Back To Basics map, after all.