WiP in WiP, post your screenshots!

Yaki

aa
Sep 3, 2018
423
261
I've been working on a MvM map (Aeon) with a modified medieval restriction to where Engineer can build using his PDA. It can only build low-tech machinery, mainly for use in Medieval. So, these are them:
20200316204531_1.jpg

Going clockwise, you've got your mini-sentry--a crossbow in a bucket. It overheals allies and can milk enemies.
Then the big gun, which is actually not a gun but a "ballista"--a wheelbarrow with a bow attached! It shoots bomb arrows, which can mini-crit on direct hits.
The center is just a Target Dummy. But wait! It also has the Wrangler shield--Yes, you heard right. It can even be ubered! Only for a short time after repairing to max HP, however.
The far two on the right are the grills. After a few seconds it spawns magical Meat--Which heals, and gives the consumer some useful buffs. A boost in speed, jump height, and attack rate are included. (However you might have a heart attack)
 

Orangepumpkin7

L2: Junior Member
Nov 24, 2017
56
33
I've been putting my map through art pass recently, going for an under-construction kind of vibe in this area. Hoping to kind of finish up this side of the map soon.
 

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Oct 6, 2008
1,965
450
I know it's dark but thinking about a new space station map.

Edit:

Hey if I turned those domes sideways I could call the map pl_madonnas_bra hahahahaha


bubbles0002.jpg

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FunkEdge

L3: Member
Jan 14, 2017
143
59
Back mapping with KOTH_Gladstone and a new idea.
(as well as pushing back the battlements) I plan to push the spawn back with a new building to increase the time it takes to get to the front lines. The new building will have a new exit into the first courtyard to reduce the chance of spawn camping.

Hopefully, this should make the map a little more fun and less spam crazy.
what do you guys think?

mapidea.png
 
Oct 6, 2008
1,965
450

Soilbleed

L2: Junior Member
May 7, 2015
62
246
Been working on a Pirate shanty cove over the last few days. Just throwing some rough geometry together and seeing where it goes.

Eali13sWkAEiuoq

Eali13pX0AA-sng
 

FunkEdge

L3: Member
Jan 14, 2017
143
59
upload_2020-6-23_1-15-45.png

Gladstone is getting a (near) complete art pass then it's onto Beta testing!
 

TFBotEnthusiast

L1: Registered
Apr 30, 2020
13
0
A map that i don't even know what name to give it (currently known as cp_checkpoint)
BLU spawn
1 (2).png
Cap 1 (looking at RED side)
3 (1).png
Cap 1 (looking at BLU side)
3 (5).png
2nd Cap Overview (roof removed for screenshot)
3 (2).png
Last Cap/Red Base
3 (3).png 3 (4).png
(Red's spawnroom is next to the point off to the side. Trust me. It's there.)
Thoughts?
 

YOYOYO

50 crashes and counting!
aa
Jul 10, 2017
622
556
Thoughts?
Based off the screenshots, I can tell the map is too flat. Especially Near the points. I'd suggest adding some ramps and high ground for each team. You never want the battle to be on one line of ground. Causes all kinds of problems that could Easily be fixed with more height variation.

Hope this helps :)
 
P

Prosciutto

Decided to work on something original again. I've always loved japanese stuff
 

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