- Jul 10, 2017
- 622
- 556
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I would suggest making a seperate thread for your thoughts and updates on your model, rather than triple posting on the Main WIP thread
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You're right, I'll try out the seperate thread so thanks.I would suggest making a seperate thread for your thoughts and updates on your model, rather than triple posting on the Main WIP thread
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I still have some problems with it. The RED bombcart refuses to move despite it's railway line being visable on the HUD.
The BLU bombcart works fine, but it's railway line is not visable on the HUD.
If I can get round one to work, I'll begin on round two and three.
The GameLibrary is actually what I've been using since day-1, given the development wiki tutorial was a little confusing in it's instructions and assembling the bombcart looks complicated. Even then there was still a lot of problems, trial and errors which had me baffled. Probably should use both the VDW tutorial and GameLibrary.I'd suggest starting with the base game mode .vmf prefabs from ABS' resource pack here:
https://tf2maps.net/threads/ultimate-mapping-resource-pack.4674/
There is a "ABS_GametypeLibrary_xxx.vmf" that contains a functioning PLR set up, may even have all 3 stages (I don't quite recall).
If wanting to do more custom things I'd still start from the working prefab first. Some people say to fully learn how the entities work before setting up gamemodes for them, but I disagree of the importance of that for getting a map off the ground.
That map is looking pretty good so far though! Should get some environment lighting in and see what it looks like in-game, and hopefully get it ready for testing soon!
Same. For those who don't browse the discord as much, this is what I've been working on.Just gonna post here for old times sake o7
The discord is cool and all, but this used to be my homepage
If your alpha looks that different in the first seven versions, you are being so much more efficient than those who update after moving one healthpack and adding a doorA1 and A7 of my map, ive basically changed every major area surely theres gotta be a more efficient way of mapping