WiP in WiP, post your screenshots!

Yabayabayaba

L5: Dapper Member
Jun 2, 2016
243
77
nvm the overview confused me
 
Aug 30, 2015
359
451
Innocuous things from the rework of Badfish_A9 Point A that have brought me great satisfaction

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New Point B that has brought me moderate satisfaction.
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suber36g

L3: Member
Jan 20, 2017
134
37
Originally the whole map was meant to be covered in red and blu signs (including the floors), but due to issues with GCFScape and thousands of facepalms, I had to use boring, blank, ugly (but more beautiful then my insanity) and annoying signs. It was also meant to come out before April, HAHAHAHAHA like that was gonna happen!!!
 

Flipy

I like foxes
aa
Jul 20, 2016
170
1,019
Rebuilding moonblast as an arena map. Instead of a capture point activating the rocket launch will kill anybody outside the designated shelter, forcing players into a smaller area to fight (thanks for the inspiration volcano)
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What a lovely night to watch the end of our moon

Bonus
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Kube

Not the correct way to make lasagna
aa
Aug 31, 2014
1,342
1,850
I haven't mapped this feverishly in a while. MvM was a good contest choice.

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Edit:

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Star Bright

L2: Junior Member
Jan 4, 2016
75
65
BD1EECF14ECDB01725801AC9566746F482958BA9


Made a new robot template that worked surprisingly well today. Along with one that broke. :<

(P.S: To anyone interested in the MvM contest: Don't give robots multiclass weapons. Aka multiclass shotguns or melee reskins. They dun work.)
 

Idolon

they/them
aa
Feb 7, 2008
2,123
6,137
Is that for the Freyja competition or is it unrelated? Whichever it is, it looks great.
I'm making it with the contest in mind but I honestly just wanted to make waffle slabs and a staircase I liked. I'm gonna try out some other ideas before I commit to one for the contest.
 

Crowbar

aa
Dec 19, 2015
1,455
1,298
If this is for the detail contest, it just got a lot harder. Also how did you manage to do those curves without killing hammer and having everything off grid?
What's so bad about having it off grid? The non-45-divisible-angled vertices will need to be either offgrid or snapped to a grid of 1 (that's in settings). You don't have to make curves manually, arch tool exists.
Func_detail...?
Well, that does help the engine bear this, a lot, but hammer not really IMO.
 
S

saph

Well, it's been a while. Finally got back to TF2Maps (and Steam) the other day after getting wrapped up in life. It's spring break for me now and next week I have a knee surgery, so I need to start a project that'll use my energy up. Found this kinda relaxing, but I don't know. Was gonna make a payload, but saw the MvM announcement when I finally logged on. I guess this could go either way. I have some ideas for Pasty2, but need to get back into mapping so I don't mess it up. I'll probably scrap this, but here's a few hours of work from yesterday:

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