I could see that working as a CS:GO map actually. TF2, maybe, you might need to take some liberties with the height variation though
It's hard to call something chokey when there isn't any structures or walls there
true but I don't know where to put them... hence the brick wall I have hit...
Sketch some ideas and layouts on paper first so you can easily erase and modify them. Look at some inspirational structures or areas you think would work well to play in and be interesting. That's what I do anyway.true but I don't know where to put them... hence the brick wall I have hit...
been testing some textures for pillars and floors for nothing, not sure if I like it,
Hey just fyi, you might want to lay off on the custom content in alpha. You can easily go without the lamp props and just have lights there. Also the crates don't need to have the frontline tarp over them, and the wooden barbed wire things seem to do nothing other than just get in your way.