WiP in WiP, post your screenshots!

Discussion in 'Mapping Questions & Discussion' started by Arhurt, Aug 28, 2008.

  1. SierraStorms

    SierraStorms L2: Junior Member

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    Update:
    [​IMG]
    [​IMG]
     
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  2. Yacan1

    aa Yacan1 D I G I T A L I N F L U E N C E R

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    Ignore the points and general layout in this image. Mostly a detailing test to see how well an Atlantic boardwalk theme would fit in TF. I'd love to pursue this more if there were some boardwalk/beach-related assets.
    [​IMG]
     
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  3. Asd417

    aa Asd417 e

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    frontline + carnival of carnage = beach boardwalk. Really love those bulbs since it adds the characteristic of boardwalk.
    Are those pillars part of the frontline prop?
     
  4. AsG_Alligator

    aa AsG_Alligator qhull precision error

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    I was working on a model to replace that brush truck in Enclosure, stage 1.
    Result:
    [​IMG]
     
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  5. BigfootBeto

    aa BigfootBeto Too obsessed with perfection

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    Looks awesome! Except if it crashed through an electric fence/wall, it should probably look beat up around the front.
     
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  6. Yacan1

    aa Yacan1 D I G I T A L I N F L U E N C E R

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    The pillars supporting the awnings? yes those are frontline props. I had to combine the two corner pieces since (for some reason) there isn't a whole all the way around pillar. Just the corner and front slice of one
     
  7. TyeZenneth

    TyeZenneth L6: Sharp Member

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    OTOH, it not being beat up opens up possible use in other maps.
     
  8. Micnax

    aa Micnax I maek map

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    Though the model could have two skins, one clean and one roughed up (red and blu versions too, to make 4 skins total?)
     
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  9. Izotope

    aa Izotope Never releases maps

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    Almost done now :D
    [​IMG]
     
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  10. Ober

    Ober L1: Registered

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    Progress for Red's spawn. I really like how it's coming along so far.
    [​IMG]
     
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  11. Flipy

    aa Flipy I like foxes

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    Trying to fix the hud in rodense and make the mode a little easier to understand, so Im seeing how well the rd hud works with the map.

    Well after a few hiccups... ...Ive got the hud sort of working. The only issue is I cant figure out how to get my control points to show up now, seems like the rd logic entity overwrites their visuals, even if they still function
     
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  12. Necrσ

    aa Necrσ

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    Started a bit of detailing on blu's side of the map for Terrace, still needs a bit of work but its getting there
    koth_terrace_a80006.jpg koth_terrace_a80005.jpg koth_terrace_a80004.jpg
     
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  13. Uncuepa

    aa Uncuepa

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    I might be stealing ideas for Tuscany...
     
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  14. Idolon

    aa Idolon the worst admin

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    [​IMG]

    Whoever lives behind that window must be miserable.
     
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  15. AsG_Alligator

    aa AsG_Alligator qhull precision error

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    Kind of a weird spot for a chimney too, considering its right above the door.
     
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  16. Beef Bucket

    aa Beef Bucket L41: Blessed Member

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    More bridges

    Trestle Bridge 1-1.jpg Trestle Bridge 1-2.jpg Trestle Bridge 1-3.jpg Trestle Bridge 3-1.jpg Trestle Bridge 3-2.jpg Trestle Bridge 3-3.jpg
     
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  17. Crowbar

    aa Crowbar

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    The first one looks kind of supportless. Do the wood beams suffice?
     
  18. Beef Bucket

    aa Beef Bucket L41: Blessed Member

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    The first one is kinda-sorta inspired by this thing. I guess the underside might be made of metal, but generally it is possible for a rarely-used bridge to only have supports on top

    _parallel_truss_bridge6.jpg
     
  19. Crowbar

    aa Crowbar

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    Well, from what I've seen IRL these lie on land by about half of their length, and do have supports to the land.
     
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  20. Idolon

    aa Idolon the worst admin

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    Generally beams should rest on top of a column so that it is the only thing supporting its weight. If a beam comes into the side of a column, you're now relying on both the column and the join to withstand the load. Joining a bridge into the side of the ground doesn't really work. You can bury your foundation into the side of the cliff to more or less achieve the same effect. Just keep in mind the bridge needs to rest on top of something (or you need really strong joints).

    Bridges generally don't need to extend past the gap that they span. Anything that goes beyond the furthermost supports is going to be acting in tension, and it isn't going to be doing much more work than the members already in the truss unless the material specifically acts much better in tension than the material doing the spanning (i.e. you might tie a truss down to the ground with cables). However, most trusses are going to be designed to resist everything via the spanning portion since its usually cheaper.
     
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