i did not know dustbowl looked like that, the map will be an industrial themeSo, you are remaking Dustbowl
i did not know dustbowl looked like that, the map will be an industrial theme
You could probably get away with hiding the edges of the aviary behind cliffs, rather than attempting to connecting it all together.Thats how aviary looks in-game:
I'll have to fiddle with cliffs around this area cause the model doesnt really fit well with them (and it looks weird with map-skybox render order).
You could probably get away with hiding the edges of the aviary behind cliffs, rather than attempting to connecting it all together.
Mmmmm. The only things I could think of is either moving back the aviary in that area, which I doubt you want to do. Or if you just changed the rock wall to the same concrete structure as that blended area. It'd probably look better without sacrificing any gameplay.In certain places I got skybox-map blending looking pretty good:
In others... Not so much (ignore lighting of the treecards)
I would go with much thinner beams, these thick beams dont realy fit well, especialy since they get wider near the sides. A straight thinner beam (see the width at the center) would look alot better.I would also try to get the cross sections better since those fences dont realy do well (i would expect a few support beams with those aswel, the transition from very thick to very thin happens too fast). And lastly i would even expect some diagonal supports. All those show some stronger structure but should visualy block less.Thats how aviary looks in-game:
I'll have to fiddle with cliffs around this area cause the model doesnt really fit well with them (and it looks weird with map-skybox render order).
i understand, the map is very far from done so i am more focusing on just the lightingA map should always be as bright as if its outside at daytime. No excuse.
I'm really iffy on the red grain elevator texture you have all over the walls. I think you might want to change it something else, but then again, I have yet to see the lighting for the map. Lighting could fix it quite a bit, but I'll reserve such judgements until you compile it.
Am I still relevant?
Am I still relevant?