I tried converting the C building on Gravelpit to a Gorge-like style. I haven't added any lights yet, besides the env_light.
How well did I do?
How well did I do?
Making cages/kennels for pl_enclosure
Small variant (48w 96l 64h)
Large variant(128w 256l 160h):
Making the cages shake a bit from time to time would be a nice touch!Just wondering, are you going to add dino sounds and maybe some breath to indicate that there are some dinos in there like in opening scene from Jurassic Park? Gives a bit more life to the map I think. Anyways keep up the amazing work man.
Just wondering, are you going to add dino sounds and maybe some breath to indicate that there are some dinos in there like in opening scene from Jurassic Park? Gives a bit more life to the map I think. Anyways keep up the amazing work man.
solar freakin scam-waysi love that one of the road signs is made of this totally superfluous tech. Next step is "solar freakin roadways". Looks great, Darren
I hope you won't hit the brushes limit, and it looks so cool.Im been making doors with brushes because i dont know how 2 prop
Well, we are still (kinda) on that time of year, so here you have a bit of detailling practise:
A few tips: it looks like the texture on the handrailings is misaligned, remember to use Alt+right click to align it to the face. (Here's a tutorial in case you didn't know how to do that.) I also think that the wood texture on the side of the stairs should be rotated 90 degrees, making it horizontal (just my personal opinion). And it would seem as if the carpet is underneath some of the wood posts at the side of the stairs; I would recommend placing it as an overlay instead of texturing the brush with it; that way you could also rotate it slightly to make it look more realistic. These are all just little nitpicks though, looks great!